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Everything posted by Quaksen
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How do I modify the xvm colour scale inside this modpack?
Quaksen replied to TurboJ's topic in General Discussion
\World of Tanks\res_mods\configs\xvm\Aslain\ colors.xc Use Notepad++ (freeware) or anything else but the default Windows Notepad. You'll find a section starting with: "wn8": [ And then a bunch of numbers. The "value" is when it should display the color. And at the top of the same file, you'll find: "colorRatingNew": { If you want to customize the colors. B80000 for example, can be input to: www.color-hex.com and you'll see what color it is, and also change it from there, to get another color code. -
Please help reposition screen reports in the game window (Spoter's?)
Quaksen replied to GDavid's topic in General Discussion
I'm refering to the fact the thread was about spoter's mods in particular :P but eh, did you find it? -
Please help reposition screen reports in the game window (Spoter's?)
Quaksen replied to GDavid's topic in General Discussion
Not completely related to this thread, but; "\0.9.10\scripts\client\mods\MultiHitLog\" somewhere in there. -
Translating WoT modpack / installer language files
Quaksen replied to Aslain's topic in General Discussion
:ph34r: da_translation_v4.6.18.ini.zip -
Translating WoT modpack / installer language files
Quaksen replied to Aslain's topic in General Discussion
:ph34r: Danish updated! :ph34r: da_translation_v4.6.17.ini.zip -
World of Tanks has ships!? :o :blink: :P
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problem removal equipment using gold
Quaksen replied to DonMaverick's topic in Issues & bug reporting
:) Sorry for yelling at you :) -
problem removal equipment using gold
Quaksen replied to DonMaverick's topic in Issues & bug reporting
You don't understand... look at my screenshot... LOOK AT THE LOCK ICONS. LOOK UP AT YOUR GOLD AMOUNT AT THE LOCK ICON! For crying out loud... -
problem removal equipment using gold
Quaksen replied to DonMaverick's topic in Issues & bug reporting
You didn't understand, it seems. I'll edit your screenshot and post it here (your cursor is even at the lock...).... there you go: -
https://www.virustotal.com/en/file/6d0747ff3934c505f7a672b8624af175eed9f523ef70cef15959858cdaf1db79/analysis/ Only AVG being shit. Add the file in question to exclusion or temporarily turn off antivirus.
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problem removal equipment using gold
Quaksen replied to DonMaverick's topic in Issues & bug reporting
See the lock where you have your cursor?... Yeah, click that. So it's open like your credits :P -
Translating WoT modpack / installer language files
Quaksen replied to Aslain's topic in General Discussion
Sorry it took a while - but - all updated now! ^_^ da_translation_4.6.15.zip -
Modpack turned game into Polish (First-timer)
Quaksen replied to Danijongo's topic in Issues & bug reporting
Yeah, a reinstall with your usual list, but untick the naughty mod, and remember to select clean install. If you have edited any files manually after installation, remember to re-do those, or backup those files and copy them in afterwards. -
Modpack turned game into Polish (First-timer)
Quaksen replied to Danijongo's topic in Issues & bug reporting
Rozszerzone informacje by Nikodemsky (changes client language to Polish) :P The CompList has the list you selected, a quick find/search in a notepad, for "polish" found it :) (for future reference) -
Damage Panel Zayaz? Damage Panel KobkaG? Just two guesses based on your description and using the preview feature in the installer.
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Modpack turned game into Polish (First-timer)
Quaksen replied to Danijongo's topic in Issues & bug reporting
You need to post your log files. See this thread (the sticky at the top of the forum section you posted in :P) http://aslain.com/index.php?/topic/9-how-to-report-a-bug-or-issue/ -
Did you check the config file? (I don't know what the default is...) <markerAmmoShow>???</markerAmmoShow>
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Translating WoT modpack / installer language files
Quaksen replied to Aslain's topic in General Discussion
Looks nice :) -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
The ones below 99% should be correct too, but it'll only show XP needed for a 1% increase, otherwise you'll need to use the total XP one, which will then be a bit off, compared to what you have vs what you need. -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
:angry: :( :wacko: :blink: < That's about the emotions I'm going through, lol....... (and sorry if I'm wasting your time.. :mellow:) Well, here's a google translate of the macro list... I'm out of suggestions, and too pissed off to try anymore :P // {skillicons}: (only in "barracks_crew") icons skills // {training-level}: the current level of skill without bonuses // {basic-training-level}: the current level of skill bonuses // {firstname}: Name // {lastname}: Surname // {rank}: Title // {exp-total}: the total amount of experience to the next skill (rounded) // {training-battles}: the number of fights to the next skill, taking into account the prem status (rounded) // {nxtskillvlv}: The next available level of skills // {skillsCnt}: the current number of skills // {training-progress}: the current level being studied at this time skills // {role}: Position // {curexp}: dialed experience // {vehicleType}: class of technology // {exp-step}: amount of experience to the next level of skill is studied // {exp-step-battles}: the number of fights to the next skill level, taking into account the prem status (rounded) // {exp-free}: free, not the distribution of experience // {lastSkillLevel}: the current level of skills -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
and if that's not the proper one.. then I'm not sure there is a better one. That one shows the exact XP needed to increase skill level by 1%. -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
Derp.... my bad. Looked at the wrong thing, haha. {exp-step} is the current one :P And it was this line that needed fixing: "role_string": "[<font color=\"#00FF00\">{training-battles}</font><img align=\"top\" src=\"img://gui/maps//icons/library/BattleResultIcon-1.png\" height=\"14\" width=\"14\" vspace=\"-3\"/><font color=\"#FFFF00\">{exp-step}</font><img align=\"top\" src=\"img://gui/maps//icons/library/XpIcon-1.png\" height=\"16\" width=\"16\" vspace=\"-3\"/>]{role}", -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
\World of Tanks\res_mods\configs\spoter_mods\crew_extended\ in there :P -
Crew Experience Extended incorrect
Quaksen replied to Darth_Clicker's topic in Issues & bug reporting
Scratch that, you can change it yourself. By default it's using this macro: {exp-step} (amount of experience to the next level of skill is studied) The one you need to use is this macro: {training-progress} (the current level being studied at the moment skills) So under this section: "hangar_crew": { Find this line: "rank_string": "[{exp-step-battles}|{exp-step}] {rank}", And change it to: "rank_string": "[{exp-step-battles}|{training-progress}] {rank}",