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X33STORM

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Everything posted by X33STORM

  1. Badobest chat still not working with #05.. Really rather useless seeing just nicknames instead of ships, got no idea who's talking. Selected the winrate/exp mod which i normally use, and maybe seeing a bit of a slowdown in loading into the port. But if it was supposed to be removed, it's obviously known.
  2. Alert Indicator is fixed and working with #03, chat however still doesn't work. Included logs, and a screenshot. Redacted some private info things out of the dxdiag. Showing some problems with isslideshow.dll inthere tho. Edit: Installed again, AV disabled, no errors. Chat still not working. <swffile>../unbound/mods/CombatLog.swf</swffile> present in uss_settings.xml, as is the file in the location. Aslains_WoWs_Logs.zip
  3. Also, Damage Meter is now oversized and doesn't remember position.
  4. Tried installing twice and reselecting, but the chat doesn't seem to be loaded, just the useless standard chat with only nicknames. And alert indicator has it's settings icon displayed and working, but it doesn't display any of the selected icons. 2020-06-12 01:53:22.740 Dest filename: D:\Games\World of Warships\res_mods\0.9.5.0\gui\unbound\flash\CombatLog.swf 2020-06-12 01:53:22.740 Time stamp of our file: 2019-09-18 15:05:14.000 2020-06-12 01:53:22.740 Installing the file. 2020-06-12 01:53:22.741 Successfully installed the file.
  5. My rudder kept locking up, no matter what fps i was at. Bug in the game others have experienced. Put it back to 120 fps, since it happened either way.
  6. Much needed info, thanks! No idea if it works on ranked, at rank 10 don't even want to try to bridge the gap to 1. I think you're right about that Odo that they have other options, these being the useable possibilities. "wins" and "classRate" are the ones displayed. <bind name="watch" value="'allRate'; $allRate"/> <bind name="watch" value="'allBattles'; $allBattles"/> <bind name="watch" value="'classRate'; $classRate"/> <bind name="watch" value="'classBattles'; $classBattles"/> <bind name="watch" value="'wins'; $wins"/> <bind name="watch" value="'allDamage'; $allDamage"/> Gonna try to substitute the classRate later for something more tangible. -- On another note, the mod is out of alignment/overlaps when using the custom icons.xml, and i think overlaps with the speed/torp alt marker. I've adjusted it to fit next to the health bar for myself, maybe if u want to mess around with making it compatible when those options are checked. Changes below. Might be a better way to fit it to a specific element, but i'm no expert, just messing around to make it work. \alt_markers\settings.xml - Line 468 (Offset value) <unbound active="true"> <config path="../unbound/proAlpha.xml" rootElementName="Enemies"/> <offset x="0" y="-28"/> </unbound> \gui\unbound\proAlpha.xml - Line 30 & 50 (Left value) ... <block> <block type="text"> <!-- winRate --> <styleClass value="$TextDefaultBold"/> <style> <top value="0px"/> !! This >> <left value="8px"/> <width value="80px"/> <height value="12px"/> <textColor value="0xFFFFFF"/> <fontSize value="12"/> <multiline value="false"/> </style> <bind name="text" value="format(wins, 0) + '%'"/> <bind name="style" value="'textColor'; wins > '61' ? '0xD042F3' : wins > '56' ? '0x9999FF' : wins > '54' ? '0x00B9B9' : wins > '52' ? '0x4CC112' : wins > '49' ? '0xFFDC00' : wins > '46' ? '0xF56914' : '0xEEEEEE'"/> </block> <block type="text"> <!-- classRate --> <styleClass value="$TextDefaultBold"/> <style> <top value="0px"/> !! This >> <left value="106px"/> <width value="80px"/> <height value="12px"/> <textColor value="0xFFFFFF"/> <fontSize value="12"/> <multiline value="false"/> </style> ...
  7. So the OTM has that ProAlpha score thing for EU now... What is it? Google didn't give up anything for me, no leaderboard score i'm familiar with. Also the winrate, is that generally for the player or for the specific ship?
  8. Since the last update or so, i've been getting the "ding" when changing the rudder, but i assume that's a new "feature" set to go off every time you pass one of the 5 points. Insanely annoying when you're making small corrections.
  9. For me all buttons stopped working, after entering Signals. While using this mod.
  10. I do it every time there's a update, to my own blend. Have been for years. But they never really change much. Don't know how cross compatible they would be tho, with other mods or other resolution than 1080p. I just put stuff on the vertical/horizontal axis from the center on out, and don't attach to other stuff. Really got no idea or what everything can do, just sticking with what i know works. Currently a little cramped, since ShipVisibiltyIndicator went away, and as such i haven't figured out how to move the detection indicator slightly to the left to make more room. Any1 know how?
  11. np :) Works as it should. I've tried a few sizes, 10 seems to be the default. Not sure about the different font names in the unbound stuff, if you can use the other ones.
  12. So i figured someone might feel as i do, that the minimap names mod size is way too big. To adjust this to what i previously used in alt_minimap, i made the following addition: Add: (fontSize = "11") To the style in the bottom of the mod file, as showed below. \res_mods\0.8.5.1\gui\unbound2\pc\battle\minimap\markers\ship_marker.unbound (style (width = 100%) (align = "center")) (tf (class $FontEnableReadability) (class $TextDefaultBoldNM) (style (marginTop = "6px") (fontSize = "11") (bind textColor "textColor") ) (bind text "shipName") ) )
  13. There were changes to the minimap and other files a lot of mods use in 8.5.0. So mods won't work until they're updated, Aslain has just removed the older defunct ones, for your convience. Just have to wait, i'm waiting for alt_minimap as well.
  14. Either you made an error in the editing, or you are not using an up to date camerasConsumer.xml with your changes. I do however know there can be some issues with 0.0 values, and you might try a 0.1 for better fluidity.
  15. Since the original post on the .ru forums is no longer, i haven't quite been able to figure out what the top and bottom figures are supposed to be used. Could you include a short description with it? Assume maybe one's for the faraway fast DD's, and other is normal?
  16. I've used this for years as one of my customizations. Here's how you go about it, in hope of getting it put into the pack. (Sucks having to re-do all my stuff each update) "\alt_hud\crosshairs.xml" <navigator x="0" y="155"> battle_layout.xml <element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-4000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-350</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-4000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-4000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> I've moved down the ship health to the bottom in this old photo, but with advanced hp indicator i haven't been able to move that. Here's how it looks:
  17. Until the 2019 patch, i've had this bug intermittently. Best i figure is it's either the amount of mods used, or the glare/fog removal mods.
  18. With your camera mod installed, open "World of Warships\res_mods\0.8.0.1\camerasConsumer.xml" with any text editor. Search for "SnakeTail_zoomin", change "time" to 0 if you want instant, or 0.15 like i use if u want almost instant. Like so: <id> SnakeTail_zoomin </id> <StandardAnimator> <time> 0.15 </time> <easing> CubicOut </easing> </StandardAnimator> Repeat with "SnakeTail_zoomout", that's near zoom in. Enjoy.
  19. So i've been having a few UI problems, and i'm trying to narrow down if any of my customizations are at fault. I've been using this edit for a while, it works as it should, but not sure if it leaves some code with nowhere to go. It just removes the "Damage Taken", so only "Damage Done" shows, saving up much needed UI space. I just commented out the instances of "OwnLog" & "DamageMeterOwnRow" in DamageMeter.xml. DamageMeter.xml: <ui> <css name="$TextDefault"> <fontFamily value="$WWSDefaultFont"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="15"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <css name="$TextDefaultBold"> <fontFamily value="$WWSDefaultFontBold"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="15"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <block className="DamageMeterEnemyRow"> <style> <height value="22px"/> </style> <block> <style> <width value="100%"/> <flow value="horizontal"/> </style> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(subtype=='Destroyer'?'3':subtype=='Cruiser'?'2':subtype=='Battleship'?'1':'0')"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="5px"/> <fontSize value="16"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(tr(shipNameIDS))"/> <style> <width value="90px"/> </style> </block> <block type="text"> <!-- shellType --> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> <block type="text"> <!-- damage --> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="damage"/> <style> <width value="50px"/> </style> </block> <block type="text"> <!-- damage --> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="' (+' + lastDamage + ')'"/> <style> <width value="70px"/> </style> </block> </block> </block> <!--block className="DamageMeterOwnRow"> <style> <height value="22px"/> </style> <block> <style> <width value="100%"/> <flow value="horizontal"/> </style> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(subtype=='Destroyer'?'3':subtype=='Cruiser'?'2':subtype=='Battleship'?'1':'0')"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="5px"/> <fontSize value="18"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(tr(shipNameIDS))"/> <style> <width value="90px"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> <block type="text"> <styleClass value="$TextDefault"/> <styleClass value="$FontSizeSmall"/> <bind name="text" value="damage"/> <style> <width value="50px"/> </style> </block> </block> </block--> <block className="DamageMeter"> <bind name="controller" value="com.monstrofil.controllers.WindowsController"/> <bind name="appear" value="'addedToStage'; 0.6; 0; {alpha: 0}; {alpha: 1}"/> <block className="DamageMeterView"> <bind name="visible" value="movie == 'Battle'"/> <bind name="controller" value="com.monstrofil.controllers.DamageMeterController"/> <style> <position value="absolute"/> </style> <block className="EnemyLog"> <!-- --> <bind name="collectionDH" value="CC.userPrefs; 'userPrefsCollection'"/> <bind name="entityDH" value="'userPrefsEntity'; userPrefsCollection[0].id"/> <bind name="watchDH" value="'userPrefs'; ['userPrefsEntity.userPrefs.evUserPrefsChanged']; userPrefsEntity.userPrefs.userPrefs"/> <bind name="draggableWindow" value="'ELDragZone'; 'IMPosition'; 'EL'"/> <bind name="watch" value="'ELPositionX'; (userPrefs.IMPositionX.EL == null) ? '170' : userPrefs.IMPositionX.EL"/> <bind name="watch" value="'ELPositionY'; (userPrefs.IMPositionY.EL == null) ? '25' : userPrefs.IMPositionY.EL"/> <bind name="left" value="ELPositionX"/> <bind name="top" value="ELPositionY"/> <style> <width value="120px"/> <fontSize value="16"/> </style> <block> <styleClass value="$FullsizeAbsolute"/> <bind name="visible" value="true"/> <block type="text"> <bind name="text" value="'IDS_BATTLE_STATS_CAUSED_DAMAGE'"/> <styleClass value="$TextDefaultBold"/> <style> <width value="230px"/> <fontSize value="14"/> <textAlign value="center"/> </style> </block> <block> <bind name="repeat" value="damagedEntities; 'DamageMeterEnemyRow'; {}"/> </block> <style> <position value="absolute"/> </style> <params> <param name="name" value="ELDragZone"/> </params> </block> </block> <!--block className="OwnLog"> <bind name="firstEntityDH" value="'stageEntity'; CC.stage"/> <bind name="watchDH" value="'stage'; ['stageEntity.stage.evStageSizeChanged']; stageEntity.stage"/> <bind name="collectionDH" value="CC.userPrefs; 'userPrefsCollection'"/> <bind name="entityDH" value="'userPrefsEntity'; userPrefsCollection[0].id"/> <bind name="watchDH" value="'userPrefs'; ['userPrefsEntity.userPrefs.evUserPrefsChanged']; userPrefsEntity.userPrefs.userPrefs"/> <bind name="draggableWindow" value="'OLDragZone'; 'IMPosition'; 'OL'"/> <bind name="watch" value="'OLPositionX'; (userPrefs.IMPositionX.OL == null) ? '365' : userPrefs.IMPositionX.OL"/> <bind name="watch" value="'OLPositionY'; (userPrefs.IMPositionY.OL == null) ? ((stage.height) - 205) : userPrefs.IMPositionY.OL"/> <bind name="left" value="OLPositionX"/> <bind name="top" value="OLPositionY"/> <style> <position value="absolute"/> <width value="200px"/> </style> <block> <styleClass value="$FullsizeAbsolute"/> <bind name="visible" value="true"/> <block type="text"> <bind name="text" value="'IDS_TAKEN_DAMAGE_HINT'"/> <styleClass value="$TextDefaultBold"/> <style> <width value="180"/> <fontSize value="14"/> <textAlign value="center"/> </style> </block> <block> <bind name="repeat" value="damagedMeEntities; 'DamageMeterOwnRow'; {}"/> </block> <style> <position value="absolute"/> </style> <params> <param name="name" value="OLDragZone"/> </params> </block> </block--> </block> </block> </ui> -X33STORM DamageMeter.xml
  20. Happened to me once in the middle of a match, bloody strange. The most likely cause is "\res_mods\0.7.12.0\camerasConsumer.xml", you can try deleting that.
  21. Just needs a solid glow border, but as as 1.0 it's very nice. Not sure how it's calculated tho.
  22. More noticeable than a standard pingometer. With poor performance (FPS <30; Ping> 100), the numbers turn orange. The lag is displayed in red. https://forum.worldofwarships.ru/topic/121295-all-пингометр/
  23. Would've used the bug report guide, but it's just too much of a security risk, revealing private data about the pc, i prefer not to share. Thanks for the hand-holding Here were are: _Aslains_Installer_Options.inf
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