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peppesbodega2

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About peppesbodega2

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    Sweden
  1. Sorry to hear that. I suppose i use bin64 and on Steam. MM not working if you use replay option in modpack so make sure that is not checked. However i install MM with the modpack and then go into the WoWReplayMatchMakingMonitor folder and just unzip and overwrite the files with MM 1.2.0.4. Thats how it works for me.
  2. Have you tried my solution? Also, i do not use the replay option at all in Aslains modpack since it messes with the replay folders...
  3. Doesnt work anymore after MM 1.2.0.4, at least if you play on Steam. https://github.com/jammin411/MatchmakingMonitor/issues Solution: Download version 1.2.0.4 and use that instead. If you install MM with Aslains mod just overwrite the files with 1.2.0.4. (.....Program Files (x86)\Steam\steamapps\common\World of Warships\bin\1491147\WoWReplaysMatchMakingMonitor) Seems to have a problem with latest update anyway (0.8.3.1), sometimes it doesnt update for new battle. Solution: Click on the 3-dotted settings icon at the top right, just clicking on it shows the new battle I attach the MM 1.2.0.4 MatchmakingMonitor-1.2.0.4.zip
  4. I cant understand russian but it seems correct as to how we explained it above.
  5. And you also use the bottom scale for DDs. The explanation was if DDs 10 sec away and DD is travelling at 40 knots you double the scale. So in this case you would shoot at 20 on the bottom scale. Then you would have to learn the difference between the different ships lika always.
  6. Matchmaking monitor still dont work. Same problem. Replays are put in a sub folder with mod pack wich is wrong. Matchmaking monitor looks for replays in replay folder. Not replay/version. For steam its version 1.2.0.4 that works. 1.2.0.5 and 1.2.0.6 doesnt work with Steam. I first tried it with the mod pack install wich is mm version 1.2.0.6. I overwrote the files with 1.2.0.4 as always but still dont work. So unfurnately i cant use the Replay from mod pack since the rework.
  7. Aah ok. And you dont run the battle loading screen etither so sorry cant help.
  8. But wait a second. 0.8.0.2 goes live tommorow, at least for EU. Have your server already got 0.8.0.2 or have you installed the mod pack for 0.8.0.2 into game version 0.8.0.1. I play on Steam so might be different i dont know. Otherwise i heard its the battle loading screen that makes the game hang. It does so for me every 2:nd battle of the day so i have to close wow from task manager and restart. Then i get into the game.
  9. Thats really great. So then it has to be some setting in battle_elements.xml that has to be changed
  10. That would be great . My exact actions where these: I installed mod pack 02b again (because of the replay problem i reverted back (i know its fixed now)). In that mod pack i had choosen the dynamic (dont remember the name of it) but it was not nice to use. But that one was installed. I started WOW so the game was started and sitting in harbour. Then i thought i should look at the files and see if i could figure it out. So i looked at the files as stated above. I figured out that the .swf files already excisted and would be used if i changed the settings in the 2 files as stated above. So i changed those lines and saved the files. Then i went to the game again and hit the Battle button and the Nomogram works fine. Almost seemed to easy but it worked for me....so far haha. The only thing that you change really is the knots and of course to tell the game to use the namogram. Dont know if it matters that i already had installed the dynamic in mod pack or not because i did not copy all the files from the Nomogram download to res_mods, i just changed the 2 existing files. I might be using some "hybrid" version with the installed one since i did not touch battle_elements.xml or something i dont know.
  11. I just activated it myself since the files are in the mod pack anyway. Nothing strange happened so far, except that i can aim again ;). I downloaded the nomogram mod from another website and compared the files in res_mods. In folder alt_hud there is 2 files: crosshair.xml: i changed the knot value to 2.55 instead of 2.6 as in nomogram. There is no other changes. settings.xml: i changed the line <ngCrosshair active="false" ref="crosshair.xml"/> to TRUE like this: <ngCrosshair active="true" ref="crosshair.xml"/> It worked fine for me (of course i have dynamic sight already set inside game). In folder gui there is battle_elements.xml. These files looks so different so i have not touched it.
  12. ok. I just installed mod pack 02b and it worked again
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