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Grandorf

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Everything posted by Grandorf

  1. Hi Start by opening playersPanel.xc with Notepad++ and at the bottom of every "panel" you see this line: "width": 80 Try making that number smaller under youre preferred panel. Maybe a newer version of Aslainmod could change it too.
  2. #_LARKIN_ Hi You have to edit the positon in extra_aim_info.json (res_mods\0.9.6\scripts\client\mods) Use Notepad++ and change "x" and/or "y" position. Font can be change according to this: default_medium.font (HGSoeiKakugothicUB 20) default_small.font (HGSoeiKakugothicUB 15) default_smaller.font (HGSoeiKakugothicUB 12) hpmp_panel.font (Arial 12) system_large.font (Courier_New 15) system_medium.font (Courier_New 13) system_small.font (Courier_New 11) system_tiny.font (Courier_New 10) verdana_medium.font (Verdana 20) verdana_small.font (Verdana 15)
  3. #arniGX Hi Youre only option is to trim down all that info. Honestly? Do you need that much? Remove damage-blocked mod and then change inside playersPanel.xc with Notepad++ and just keep relevant info, if you press "TAB" during battle you can quickly get more info if you need.
  4. #PunchFox Dont get rude, Aslain is doing a great job. His installer is free and the options are, hmm, make one youreself. It is http://www.koreanrandom.com/ who are responsible for XVM. They are mainly russians so its kinda hard to understand and take part in their discussions. When you install anything that needs the XVM, you have to install their folders and the python programs that take the information that is sent between client and server. There are a few programs that take some info without using XVM, you could try them.
  5. Hi Aslain has the option to put rating stars/squares ontop of OTM, its in his installer. Everything is then possible to move around. As you see in the above example: "x": -36, "y": -34 they are the position of the item/name et.c. in the OTM, just play around. Yes you have to copy youre changed .xc into a safe place. Its best to make a foldertree of every res_mod change you do and then put it zipped into Aslain_Custom_mods folder and they will be implemented every time.
  6. Hi Its in "markersAliveNormal.xc" Change in both allys and enemies: "healthBar": { "alpha": 100, "border": { "alpha": 45, "color": "0x000000", "size": 1 }, "color": null, "damage": { "alpha": 100, "color": null, "fade": 1 }, "fill": { "alpha": 50 }, "height": 4, "lcolor": null, "visible": true, <------- to false "width": 70, "x": -36, "y": -34
  7. Hi You could be missing fonts or something is wrong with the XVM-config you are using. If its Aslain then its wierd. The problem is in config folder, open minimapLabels.xc with Notepad++. The line to look for is: "lost": "<textformat leading='-3'><span class='mm_dot'>{{vehicle-class}}</span>\n<span class='mm_l'> <i>{{vehicle}}</i></span><textformat>", This determines what is shown: "vehicleclassmacro": { "light": "<font size='13' face='XVMSymbol'>:</font>", "medium": "<font size='13' face='XVMSymbol'>;</font>", "heavy": "<font size='13' face='XVMSymbol'>?</font>", "td": "<font size='13' face='XVMSymbol'>.</font>", "spg": "<font size='13' face='XVMSymbol'>-</font>", "superh": "<font size='13' face='XVMSymbol'>J</font>" Check the fonts in "C:\Windows\Fonts" (XVMSymbol.ttf)
  8. This is something that has to be adressed at XVM (Korean Random). I would also like the gun instead of turret info. In lower tier there are so many widely different guns to be used, and it would be crusial to know if its magazine, autocannon, howitzer et.c.
  9. Something goes wrong along the way. I have allways used WinRAR. You create a folder and name it res_mods then you open it and add next level of folders (ex: 0.9.6) then open and do next level (ex: gui). Continue folderlevel until you get to the file you are changing and put in youre own filechange.. Then back up to res_mod, rightclick and choose "Compress to res_mods.rar". Its then compressed and can be renamed (ex:Bacon_Bandit tweaks.rar) Then put it into Aslain_Custom_Mods folder. Should be in zip (thats so win95) (Correct me if Im out sailing here)
  10. Aslains mod has an option where you can get them to show up on the minimap for tanks that are shown. Sometimes its better to get used to different mods or ways to get some info, one gets used quickly.
  11. Im not familiar with this mod but try change this: <biasound>/locastan/locastan/eradication</biasound> <!-- brothers in arms scored audio sound definition, put None to disable --> To this: <biasound>/locastan/locastan/None</biasound> <!-- brothers in arms scored audio sound definition, put None to disable --> Use Notepad++ in res_mods/UT_announcer.xml
  12. Zayaz should also have fire alarm. Check config or download from here: http://mirtankov.net/mods/6908-mod-battle-interface-wot.html
  13. Those HP in ears are heavy on fps. Also team HP.
  14. Yeah, you will get the hang of it by for example downloading other configurations and compare.
  15. Hi This is our first attempt. Go to Aslain config and open playersPanel.xc with Notepad++. Scroll down to "large": { (thats the large-panel). Leave both nickFormat alone. Replace both vehicleFormat with these: "vehicleFormatLeft": "<font face='Consolas' size='12'> <font color='{{c:kb|#666666}}' alpha='{{alive?#FF|#80}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn8|#666666}}' alpha='{{alive?#FF|#80}}'>{{wn8%4d|----}}</font> <font color='{{c:t-battles|#666666}}' alpha='{{alive?#FF|#80}}'>{{t-battles%4d|----}}</font></font></font>", "vehicleFormatRight": "<font face='Consolas' size='12'> <font color='{{c:kb|#666666}}' alpha='{{alive?#FF|#80}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn8|#666666}}' alpha='{{alive?#FF|#80}}'>{{wn8%4d|----}}</font> <font color='{{c:t-battles|#666666}}' alpha='{{alive?#FF|#80}}'>{{t-battles%4d|----}}</font></font></font>", Test and get back. As you might notice I removed 3 infos.
  16. I cant grasp what wjschneider wants? "experimental centered contour icons" colored green for ally and red for enemy? Option1 is to make the icons green and red and put them into different folders (like "Best Icons Ever"). Option 2 is to just give the vehicleFormatleft tankname a green fontcolor and vehicleFormatright tankname a red fontcolor in XVM.
  17. Hi The [6-8] is expected tiers the tank can fight in. The rest is according to wich configuration you have. http://forum.worldoftanks.com/index.php?/topic/400723-roughnecks-tank-carousel-only-mod-95-no-stats-or-other-features/ Tanks winratio Battles played Average kill Hitratio Average damage (sometimes average WN8) P.S Both my grandfathers fought the russians in WWII. One was in supplies and delivered food and transported bodies et.c. The other one was wounded in the great fight at Summa. Hope our generations never has to go through that.
  18. Some ingame tweaking: http://forum.worldoftanks.com/index.php?/topic/349743-wot-9x-guide-for-better-fpsgraphic-optimization-30/ If you want a "prettier" game then you should try SweetFX. Good example: http://forum.worldoftanks.eu/index.php?/topic/454792-095-mirmulnaxs-sweetfx-shader-configuration/
  19. http://forum.worldoftanks.asia/index.php?/topic/42412-94-legendaryspecies-twostepsfromhell-music-mod/ http://www.twostepsfromhell.com/
  20. I read on russian forum about some bugs and people stated it could be some conflicts with other mods. Hope they find out.
  21. http://hamsterswg.ru/load/0-0-0-272-20 Seems to have conflicts.
  22. As far as I can see the main file is ZMHL_MOJ.json (opens with Notepad++). You can choose any of the other .json files as long as you enter your choice into Config_File_Chooser.xml. The position seems to be in the .json files under: "WindowKeyList":[ {"xAlign": "Normal", "x": 220, "offsetX": 25, "yAlign": "Normal", "y": -1, "offsetY": 7, "width": 420, "height": 274, "backgroundLevel": -1, "backgroundFile": "MHL.dds", "ConfigName": "HitLogPanel", "time": 0, "Key": "KEY_LALT"}, {"xAlign": "Normal", "x": 220, "offsetX": 25, "yAlign": "Normal", "y": -1, "offsetY": 7, "width": 420, "height": 274, "backgroundLevel": -1, "backgroundFile": "MHL.dds", "ConfigName": "DamageLogPanel", "time": 0, "Key": "NONE"}, {"xAlign": "Normal", "x": -470, "offsetX": 25, "yAlign": "Normal", "y": -22, "offsetY": 7, "width": 260, "height": 253, "backgroundLevel": -1, "backgroundFile": "MHL.dds", "ConfigName": "InfoPanel", "time": 0, "Key": "NONE"}, {"xAlign": "Normal", "x": -470, "offsetX": 25, "yAlign": "Normal", "y": -22, "offsetY": 7, "width": 260, "height": 253, "backgroundLevel": -1, "backgroundFile": "MHL.dds", "ConfigName": "HPLeftPanel", "time": 0, "Key": "KEY_LALT"} Just play around with "x": and "y": position numbers.
  23. The icons are images that are taken from a folder inside the game. It can only be changed by another image folder in res_mods. If I misunderstand you correctly you dont want icons of the tanks just the tiernumber? Then you have to create your own icons without image (empty picture) and activate "show tiernumber" or just add your own icons with only tiernumbers. (kinda like Aslains without tankname) The games original tankicons dont have names.
  24. Hi Its allready in Aslains "medium panel". Otherwise edit playersPanel.xc and change to this. "large": { "formatLeft": "<font color='{{c:wn8}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>", "formatRight": "<font color='{{c:wn8}}' alpha='{{alive?#FF|#80}}'>{{vehicle}}</font>", "extraFieldsRight": [ { "x": 0, "y": 4, "align": "center", "valign": "top", "bindToIcon": "true", "format": "{{spotted}} ", "alpha": "{{alive?100|0}}", "shadow": {} }, {} ], "width": 120 },
  25. While in battle try to tinker with ingame sound settings. Pause game "Esc" => settings/sound
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