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Disabling saying "well done"


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Posted

New to the forums, new to mods as well.  Is there a way to disable when the voice says "Well done" when your teammate kills an enemy but leave it so it says everything else, such as "First blood"?

  • Downvote 2
Posted

Reinstall the modpack with unchecked Voice announcers section (ut announcer, deathmatch).

But that'll get rid of all voice announcements, including "first blood" and "pay back", right?

  • Administrator
Posted

If you are installing UT Announcer you have some options in config file UT_announcer.xml, as for Deathmatch announcer, you cannot do anything about it.

<?xml version='1.0'  encoding='UTF-8'?>
<ut_announcer_config>
 
<logging>false</logging> <!-- Enable/Disable python.log debug [NOTE] reporting lines. Allowed options: true/false (case sensitive! use lower case) -->
 
<showtext>true</showtext> <!-- show "Firstblood!" etc. text messages on screen. Allowed options: true/false (case sensitive! use lower case) -->
 
<firstsound>/locastan/locastan/firstblood</firstsound> <!-- Firstblood audio sound definition, put None to disable -->
<doublesound>/locastan/locastan/doublekill</doublesound> <!-- doublekill audio sound definition, put None to disable -->
<triplesound>/locastan/locastan/triplekill</triplesound> <!-- triplekill audio sound definition, put None to disable -->
<ultrasound>/locastan/locastan/ultrakill</ultrasound> <!-- ultrakill (4) audio sound definition, put None to disable -->
<multisound>/locastan/locastan/multikill</multisound> <!-- multikill (5) audio sound definition, put None to disable -->
<monstersound>/locastan/locastan/monsterkill</monstersound> <!-- monsterkill (6) audio sound definition, put None to disable -->
<spreesound>/locastan/locastan/killingspree</spreesound> <!-- killingspree (7) audio sound definition, put None to disable -->
<rampagesound>/locastan/locastan/rampage</rampagesound> <!-- rampage (8) audio sound definition, put None to disable -->
<unstopsound>/locastan/locastan/unstoppable</unstopsound> <!-- unstoppable (9) audio sound definition, put None to disable -->
<godsound>/locastan/locastan/godlike</godsound> <!-- godlike (10) audio sound definition, put None to disable -->
<kamikazesound>/locastan/locastan/kamikaze</kamikazesound> <!-- kamikaze audio sound definition, put None to disable -->
<ramkillsound>/locastan/locastan/ramkill</ramkillsound> <!-- ramkill audio sound definition, put None to disable -->
<biasound>/locastan/locastan/eradication</biasound> <!-- brothers in arms scored audio sound definition, put None to disable -->
<crucialsound>/locastan/locastan/extermination</crucialsound> <!-- crucial contribution scored audio sound definition, put None to disable -->
<deniedsound>/locastan/locastan/denied</deniedsound> <!-- brother in arms denied audio sound definition, put None to disable -->
<paybacksound>/locastan/locastan/payback</paybacksound> <!-- payback audio sound definition, put None to disable -->
 
<firstoption>any</firstoption> <!-- Announce "Firstblood!" if 1st tank gets killed by me or any tank. Allowed options: me/any (lower case) -->
 
<firsttext>$attacker drew first Blood!</firsttext> <!-- "Firstblood!" text message on screen.-->
<kamikazetext>Kamikaze!</kamikazetext> <!--  Kamikaze Award text message on screen.-->
<ramkilltext>Ramkill!</ramkilltext> <!--  Kill an enemy by ramming to get this text message on screen.-->
<biatext>$attacker scored us Brothers in Arms!</biatext> <!--  Brothers in Arms Award text message on screen.-->
<crucialtext>$attacker scored us Crucial Contribution!</crucialtext> <!-- Crucial Contribution text message on screen.-->
<paybacktext>$attacker avenged $buddy!</paybacktext> <!-- Text message on screen when you avenge your platoonmates death. $buddy macro allowed here.-->
<paybackowntext>$buddy avenged your death!</paybackowntext> <!-- Text message on screen when a platoonmate avenges your death. $buddy macro allowed here.-->
<deniedtext>Brothers in Arms denied by $attacker!</deniedtext> <!-- Text message on screen when you get denied an existing BiA by a platoonmates death.-->
 
<delay>3</delay><!-- Text message remains for this amount of seconds on screen before fading out.-->
 
</ut_announcer_config>
 
<!--Allowed macros in text sections:
 
$attacker for Playername of tank scoring the kill/event 
$target for Playername of tank being killed
$buddy for your Platoon buddies name avenged in Payback (only there!) section
 
Additional included sound definitions in the wavebanks to put into sound definition tags:
 
/locastan/locastan/topgun
 
/locastan/locastan/eradication
 
/locastan/locastan/extermination
 
/locastan/locastan/flakmaster
 
/locastan/locastan/mutualdestr
 
/locastan/locastan/impressive
 
/locastan/locastan/nicecatch
 
/locastan/locastan/outstanding
 
/locastan/locastan/hitandrun
 
/locastan/locastan/pancake
 
/locastan/locastan/roadkill
 
/locastan/locastan/vehicslaughter
-->
Posted

Ok, thanks for the config file but I have no idea how to use it now, but it's nice to see how quick you are to respond to users.

Posted

Im not familiar with this mod but try change this:

 

<biasound>/locastan/locastan/eradication</biasound> <!-- brothers in arms scored audio sound definition, put None to disable -->

 

To this:

 

<biasound>/locastan/locastan/None</biasound> <!-- brothers in arms scored audio sound definition, put None to disable -->

 

 

Use Notepad++  in res_mods/UT_announcer.xml

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