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Detailed damage meter unreadable


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Posted

Seems for the last couple patches this has become so small font wise as to be unreadable.  I'm running in 4K but I don't remember it being this small before.

Any chance this can be fixed?

 

Thanks

Posted

I confirm the unreadability of this mod because small font.

UI scale will not change font size of mod.

Changing Damagemeter.XML i've increased some part of text but alignement is lost.

Sorry but i was unable to attach screenshot.

Ty in advance

 

  • Administrator
Posted

Indeed, its easy to resize the text size but the dmg values are still small and missaligned, maybe someone else can help you with that.

Posted

World_of_Warships\bin\5343985\res_mods\PnFMods\DamageMeter\DamageMeter.xml

 

Change the fontSize at these two places in the top of the doc.

I've used the size 16 since forever. Small but unobtrusive and readable. At 3440x1440. You probably need 18.

A small tweak, and works.
 

    <css name="$TextDefault">
        <fontFamily value="$WWSDefaultFont"/>
        <mouseEnabled value="false"/>
        <mouseChildren value="false"/>
        <fontSize value="16"/>
        <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/>
        <selectable value="false"/>
        <textColor value="0xEEEEEE"/>
        <multiline value="false"/>
    </css>
    <css name="$TextDefaultBold">
        <fontFamily value="$WWSDefaultFontBold"/>
        <mouseEnabled value="false"/>
        <mouseChildren value="false"/>
        <fontSize value="16"/>
        <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/>
        <selectable value="false"/>
        <textColor value="0xEEEEEE"/>
        <multiline value="false"/>

    </css>

 

Changing the $WoWsSymbol i would think requires tweaking for both OwnRow and EnemyRow, but i guess proportionally increase the fontsize, and maybe also width and height if it's out of bounds.

Maybe adding a marginBottom or marginTop?

 

Usually did these kinds of changes, loaded up an training battle, and adjusted values until it fit. But i'm no expert, just wanted some tweaks.

 

			<block type="text"> <!-- shellType -->
				<styleClass value="$TextDefault"/>				
					<bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : (ammoType == 'CS') ? 'q' : ((ammoType == 'torpedo') ? 'J': ammoType)"/>
				<style>
					<width value="24"/>
					<height value="24"/>
					<fontFamily value="$WoWsSymbol"/>
					<marginLeft value="0px"/>
					<fontSize value="18"/>
				</style>
			</block>

 

Dunno if it's helpful, but my two cents.

 

  • Upvote 1
  • 1 month later...
  • 3 weeks later...
Posted

My resolution is 3840*1600. The damage inflicted has too large a font. There is no indication of damage received. disappeared.

  • Administrator
Posted
1 hour ago, hand18 said:

My resolution is 3840*1600. The damage inflicted has too large a font. There is no indication of damage received. disappeared.

In case it lands off the screen you can reset all positions by deleting:World_of_Warships\profile\userprefs_DamageMeter.json

  • 2 weeks later...
Posted (edited)

My resolution is 3840*1600. The damage inflicted has too large a font. The text is too large to play the game.

Edited by hand18

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