Werecow Posted March 28, 2022 Posted March 28, 2022 Seems for the last couple patches this has become so small font wise as to be unreadable. I'm running in 4K but I don't remember it being this small before. Any chance this can be fixed? Thanks Quote
Administrator Aslain Posted March 28, 2022 Administrator Posted March 28, 2022 Send me a screenie how it looks like for you. Have you tried to scale the ui? Quote
Cacciatoro Posted March 30, 2022 Posted March 30, 2022 I confirm the unreadability of this mod because small font. UI scale will not change font size of mod. Changing Damagemeter.XML i've increased some part of text but alignement is lost. Sorry but i was unable to attach screenshot. Ty in advance Quote
Administrator Aslain Posted March 30, 2022 Administrator Posted March 30, 2022 Indeed, its easy to resize the text size but the dmg values are still small and missaligned, maybe someone else can help you with that. Quote
Cacciatoro Posted April 1, 2022 Posted April 1, 2022 Maybe you have a previous version for comparing .XML? Or web address to download by myself? ty Quote
Administrator Aslain Posted April 1, 2022 Administrator Posted April 1, 2022 You will not find any answers there. The XML hasn't changed much. Quote
X33STORM Posted April 1, 2022 Posted April 1, 2022 World_of_Warships\bin\5343985\res_mods\PnFMods\DamageMeter\DamageMeter.xml Change the fontSize at these two places in the top of the doc. I've used the size 16 since forever. Small but unobtrusive and readable. At 3440x1440. You probably need 18. A small tweak, and works. <css name="$TextDefault"> <fontFamily value="$WWSDefaultFont"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="16"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> <css name="$TextDefaultBold"> <fontFamily value="$WWSDefaultFontBold"/> <mouseEnabled value="false"/> <mouseChildren value="false"/> <fontSize value="16"/> <dropShadowFilter value="1 90 0x08222a 0.5 2.0 2.0 1.0 2"/> <selectable value="false"/> <textColor value="0xEEEEEE"/> <multiline value="false"/> </css> Changing the $WoWsSymbol i would think requires tweaking for both OwnRow and EnemyRow, but i guess proportionally increase the fontsize, and maybe also width and height if it's out of bounds. Maybe adding a marginBottom or marginTop? Usually did these kinds of changes, loaded up an training battle, and adjusted values until it fit. But i'm no expert, just wanted some tweaks. <block type="text"> <!-- shellType --> <styleClass value="$TextDefault"/> <bind name="text" value="(ammoType == 'AP') ? 'd' : (ammoType == 'HE') ? 'e' : (ammoType == 'CS') ? 'q' : ((ammoType == 'torpedo') ? 'J': ammoType)"/> <style> <width value="24"/> <height value="24"/> <fontFamily value="$WoWsSymbol"/> <marginLeft value="0px"/> <fontSize value="18"/> </style> </block> Dunno if it's helpful, but my two cents. 1 Quote
hand18 Posted May 20, 2022 Posted May 20, 2022 My resolution is 3840*1600. The damage inflicted has too large a font. There is no indication of damage received. disappeared. Quote
Administrator Aslain Posted May 20, 2022 Administrator Posted May 20, 2022 1 hour ago, hand18 said: My resolution is 3840*1600. The damage inflicted has too large a font. There is no indication of damage received. disappeared. In case it lands off the screen you can reset all positions by deleting:World_of_Warships\profile\userprefs_DamageMeter.json Quote
hand18 Posted May 30, 2022 Posted May 30, 2022 (edited) My resolution is 3840*1600. The damage inflicted has too large a font. The text is too large to play the game. Edited May 30, 2022 by hand18 Quote
Administrator Aslain Posted May 30, 2022 Administrator Posted May 30, 2022 Show it on screenshot. Quote
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