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Posted

Hi Aslain great mod.

 

I want the damage bar to be white when it pen a shot as well as the floating number to be white. Any pointers on where to do this would be great

 

  • Downvote 1
Posted

Hi

 

Could be tricky, I have never tried it.

 

Look for markersAliveNormal.xc (open with Notepad++)

 

Scroll down to this:

 

         "healthBar": {
            "alpha": 100,
            "border": { "alpha": 45, "color": "0x000000", "size": 1 },
            "color": null,
            "damage": { "alpha": 100, "color": null, "fade": 1 },
            "fill": { "alpha": 50 },
            "height": 4,
            "lcolor": null,
            "visible": true,
            "width": 70,
            "x": -36,
            "y": -34
 
Try changing some of those "color"/"lcolor":null into something.
 
Maybe 0xFFFFFF. Kinda trial and error.
 
"alpha" on the other hand sets transparency (intensity).
Posted

Oh, forgot.

 

The color for "floating number" should be in markersAliveNormal.xc.

 

Scroll down to this: 

 

          "damageText": {
            "alpha": 100,
            "blowupMessage": "",
            "color": "0xFFFFFF",
            "damageMessage": "-{{dmg}}",
            "font": { "align": "center", "bold": true, "italic": false, "name": "$FieldFont", "size": 18 },
            "maxRange": 60,
            "shadow": { "alpha": 100, "angle": 0, "color": "{{c:dmg}}", "distance": 1, "size": 5, "strength": 400 },
            "speed": 3,
            "visible": true,
            "x": 0,
            "y": -65
Posted

Hmm, too many beers?

 

Forgot to mention that further down you have to change the 

same for "enemy".

 

As I said test around and remember to save and keep original.

Posted

As you have said here, the colour is already white. I changed the colour to 0xFFFFFF in the colours xvm folder as well. It has changed in game but its so bright you cant see the numbers!!

Posted

Hi

 

As I said, these things are tricky.

 

Maybe some different shade than 0xFFFFFF, also 

try different font. 

Also try giving color to text, override null.

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