Jump to content

Attempting to Quackify the entire game


Recommended Posts

Posted (edited)

 

With the recent ability to modify In game gun sounds and such; I wish to attempt to modify the entire in-game sound with various glorious quacks.

Current issues I'm running into.
>Sometimes the Secondary sounds play when the Main Gun sounds fire. 
>Unable to determine the proper sound layout for (AA armament, and Torpedo Armament) 
I have tried
 |>AA0_ShipID_[XX]
 |>AA0_Gun_ShipId_[XX]
(Including AA1&2 variations) 

Current Progress: 

AA Gun Sound Testing


Maingun Battery Testing

 

Edited by BattleshipYamashiro
Updated
  • Moderator
Posted

If you're not already insane, you'll end up insane listening to all that quacking, haha... I shudder just thinking about a couple of Minotaurs firing, or Atlantas... :D

Posted
1 hour ago, Quaksen said:

If you're not already insane, you'll end up insane listening to all that quacking, haha... I shudder just thinking about a couple of Minotaurs firing, or Atlantas... :D

I've played this game since closed beta (Begrudgingly though the Atlanta 100% chance fire bug, and the Yamato Glass Gun deal-and all those wows grind events), and regularly play and grind though Kancolle events.
Either I'm so far gone into insanity that I don't register it, or I'm immune to it.

Still having issues on how to get AA Sounds and Torpedo sounds working.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.