It's possible, but requires heavy coding of playerspanel.xc config. You would have to add extra fields and reproduce panels in them, position them on the top. That would require messing with battletimer.swf as well, or use xvm's functions. Nothing easy anyway.
Dla mnie to wyglada jakby bledy w kliencie gry, nie wiem czy to cos da ale warto bylo by sprobowac przeinstalowac gre. Gdy grasz bez modow nic zlego sie nie dzieje?
v9.14.48 (12-05-2016):
- updated Multi Hit Log - InBattle WN8, EFF, Damage (by eskpoint)
- from now the orange XMQP indicator will be displayed if friendly tank is spotted [the 6th sense perk is required on that tank]
I have not implemented any other indicators, when you enable this, it will only show who has it enabled, nothing else. I will add more indicators later, when I learn how to do it.
I cannot reproduce that issue from the first post, I saw all things properly. Never reversed or animated video
As for the second logs, I could reproduce that issue (animation instead of zuiho). Why this happens, no clue.... These both mods don't share same files so no clue.
Looks like some sound mods requires update, I can do nothing but to remove that mods... and wait for update from their authors.
Don't use them for now if you have issue with this.
Yellow bar is indicating that this user has XMPQ service enabled (he is sharing his data with other users in his team - it's limited to these: if your tank is on fire, if you drowned, or flipped, and if you have 6th sense enabled. I have not introduced that idicators yet, but will in future. So for now it's just yellow bar or nothing.
I don't know why, ask on koreanrandom, but they prolly don't reply you with anything usefull, I'm asking questions for many times and being ignored. Basicaly it's something on XVM side, and is broken sometimes. I cannot do anything about it.
Prawdopodobnie jakis antywir lub podobny program blokuje mody z paczki. Niektore z nich lacza sie z netem, po ich zablokowaniu moga zablokowac ladowanie gry/bitwy.