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Quaksen

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Everything posted by Quaksen

  1. I know. That's what I was saying. I wrote the pagefile is used to store stuff from the RAM.
  2. That would do it as well... You can get what you wanted while still using another damage log though I got "Display damage meters" on, while the two sub-options are not selected. I'm using XFT's damage logs integrated style with it.
  3. "Display damage meters" sub-option. (without the two sub-options for it selected, if you do not use those damage logs, but use another mod for damage logs) 99.99% sure
  4. Weird that messing with the page file would fix things then.. ah well - whatever works, works
  5. Just wondering, since increasing the page file fixed crashes for you, how much system memory (RAM) do you have? The page file is used to store stuff from the RAM, that hasn't been used lately, which kinda suggests you might not have enough RAM to start with.
  6. No need to say sorry... here to help Hope it works - if not, post back, possibly with new fresh logs
  7. Probably need to click "Prolong" first then, since that's the position the activate services button is in So close the game, prolong, then activate, and login to the game. And double check "settings" menu, if you have wn8 selected as well
  8. Click "Activate services" on the modxvm.com website. Then login to World of Tanks on your computer. If it's greyed out, mouseover the activate services button to see what it says.
  9. You need to activate on XVM website on the computer you're using, and then log into the game on that computer. Repeat when you switch computers. "You already have an active request to add a new client. Now you need login to the game using a new client." is what it says when you have clicked "Activate services" button.
  10. You need to attach log files, with a post like this.... see my signature for a link.
  11. One of the "Type" selections in the menu, should be the Krab crosshair you installed. Not sure which one you need to select... installer doesn't mention it.
  12. Just wanna rule this one out: Did you select the proper type in the ingame settings for crosshair? You need to select the proper type under static crosshairs, in the WoWs settings menu ("ingame" being while in dock, or in battle, just in the game itself)
  13. They should, I think... If you only played the same tank, the average wn8 should be dividable by the amount of battles played.
  14. It's due to the fact that the Pz.Kpfw. 38H 735 (f) isn't the same tier as the T34. So you cannot just add up the WN8 from all 3 battles, and divide by 3. Average tier is a factor, and there are many other factors too. See more about it here: http://wiki.wnefficiency.net/pages/WN8
  15. It's always good to post logs There's really no reason not to post them. Just be sure to do it right after the replay, since the latest messages are easily found / the messages related to the replay issue.
  16. I posted this as a full quote in the Advanced Techtree thread, to let the author know.
  17. There are several different types in the static crosshairs section, you need to select the proper type. Would have helped if you posted logs, as required, in this section.. then I could check the description.. you need to look at that.. and pick the proper type. (There's like 10 types under static crosshair)
  18. You need to select the proper crosshair in the settings menu ingame. Description for the one you chose should tell you which type to select ingame.
  19. Thought so.. Those gun sounds mods uses scripts for all tanks that it changes sounds on, so I'm guessing the script the mod author is using is an old one, prior to the removal of that gun.
  20. Wouldn't be surprised if this is caused by: Gun sound packs Gnomefather's Historical Realism Gun Sounds
  21. Both are related to CTD's.. so should just keep it to one thread. Merged them instead.
  22. It is already working. The DLC files work with res_mods and mods, so the custom folder should too, since they're extracted in the base World of Tanks folder. Custom files, like DLC files, start their structure with mods\version, or res_mods\version
  23. If a fresh install of the game is crashing, without mods, then you might need to start looking into hardware issues it seems.. like faulty RAM or something. Are you having issues with other games? The game isn't supposed to be crashing all the time, at all.. I get no crashes even with mods.
  24. That would be up to the mod authors to fix, if it's fixable.
  25. If you do integrity check, I think it should find and replace the scripts.zip with original one. And then running installer, the modded scripts.zip should be installed, alongside the mods. (Just make sure you don't do the integrity check after modpack installation, before you play) My game is on DirectX 11, just to rule that kinda out of the question. Your game shouldn't be crashing at all though, best case. Hopefully it doesn't crash without mods (thought it shouldn't with the mods you have selected either), but...
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