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Everything posted by Quaksen
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One of the "Type" selections in the menu, should be the Krab crosshair you installed. Not sure which one you need to select... installer doesn't mention it.
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Just wanna rule this one out: Did you select the proper type in the ingame settings for crosshair? You need to select the proper type under static crosshairs, in the WoWs settings menu ("ingame" being while in dock, or in battle, just in the game itself)
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They should, I think... If you only played the same tank, the average wn8 should be dividable by the amount of battles played.
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It's due to the fact that the Pz.Kpfw. 38H 735 (f) isn't the same tier as the T34. So you cannot just add up the WN8 from all 3 battles, and divide by 3. Average tier is a factor, and there are many other factors too. See more about it here: http://wiki.wnefficiency.net/pages/WN8
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Persistent loading tips displayed on replays
Quaksen replied to Direkin's topic in Issues & bug reporting
It's always good to post logs There's really no reason not to post them. Just be sure to do it right after the replay, since the latest messages are easily found / the messages related to the replay issue. -
I posted this as a full quote in the Advanced Techtree thread, to let the author know.
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There are several different types in the static crosshairs section, you need to select the proper type. Would have helped if you posted logs, as required, in this section.. then I could check the description.. you need to look at that.. and pick the proper type. (There's like 10 types under static crosshair)
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You need to select the proper crosshair in the settings menu ingame. Description for the one you chose should tell you which type to select ingame.
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Thought so.. Those gun sounds mods uses scripts for all tanks that it changes sounds on, so I'm guessing the script the mod author is using is an old one, prior to the removal of that gun.
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Wouldn't be surprised if this is caused by: Gun sound packs Gnomefather's Historical Realism Gun Sounds
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Both are related to CTD's.. so should just keep it to one thread. Merged them instead.
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It is already working. The DLC files work with res_mods and mods, so the custom folder should too, since they're extracted in the base World of Tanks folder. Custom files, like DLC files, start their structure with mods\version, or res_mods\version
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That would be up to the mod authors to fix, if it's fixable.
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If you do integrity check, I think it should find and replace the scripts.zip with original one. And then running installer, the modded scripts.zip should be installed, alongside the mods. (Just make sure you don't do the integrity check after modpack installation, before you play) My game is on DirectX 11, just to rule that kinda out of the question. Your game shouldn't be crashing at all though, best case. Hopefully it doesn't crash without mods (thought it shouldn't with the mods you have selected either), but...
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At a loss for words really.... About the only difference I can think of now, when it comes to the game and how things are displayed, would be your resolution of 1440p (guessing by size of your screenshot), where I'm on 1080p. It's a really long shot, but could you try 1080p, and rule out 1440p causing the issue?
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But the files are added/changed properly, or your res_mods wouldn't work for me, which it did. If you're having the exact same issue with ProShips and Hakabase, something is definently going wrong somewhere. But it doesn't look like it's the installed files. Maybe some odd anti-virus software blocking it's function? (No clue if that's even a thing.. if that would happen.. maybe try pausing your AV software, and give the training room another spin) The missing _Aslains_Installer_Options.inf is never a good sign. If you run the installer, without using LOADINF program, it should create the inf file every time you run the installer.
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It's so weird it's not working for you... And it shouldn't really be an "installer issue depending on different systems" either. I used your res_mods zip file, and the modded scripts.zip I already had, and both mods worked for me. So the files are being installed properly for you... something else is being weird.
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Timestamp for the scripts.zip matches the modded one, so that one is correct. (It'll get replaced by original, if you run integrity check, which is why I asked for it) As for your setup, it works just fine here. Could you install just those two mods, Detailed Damage + Monstro Markers, and pack your res_mods and attach it?
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Below the screenshot, see the red/blue text:
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playersPanel.xc and statisticForm.xc, you should be able to open just fine with Notepad++ (freeware), and add the {{friend}} macro where you'd like it to be