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Everything posted by Quaksen
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PATCH NOTES 0.5.14.1 Closed beta testing for clans has been started - more information about the feature and how to sign up will be available soon Captain's XP is now properly shown during retraining Fixed an issue that could lead to unnatural shot sounds The sounds of shells hitting the water are now slightly shorter and lighter Improved wind sound in the surrounding environment Fixed an issue that could cause a client crash after buying the ship through a personal offer Fixed an issue that caused ships to become stuck in battle leading to the inability to choose them again Fixed the incorrect price of the Premium ship Perth in doubloons (from 4,200 to 4,800) http://worldofwarships.eu/en/content/update-notes-main/patch-notes-05141/
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Mods that reveal the position of enemies in a way not included in the vanilla client, by marking objects destroyed on the map and minimap in real-time, by altering the display of shell flight tracers or calculating the position of enemy SPGs with tracers and marking them, as well as those that keep spotted vehicles displayed, even when you aren’t aiming at them I'd say it's part of that...
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Define highlights the tank nearest to your reticle. Because if you mean the red outline around the tank, when you aim on it - it's forbidden to have that outline shown without aiming at a target.
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Weird.. I guess the country sorting is forced, and you're stuck with default sorting, or custom sorting, but it cannot mix the countries.
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XVM not showing Player Stats. Everything else is working.
Quaksen replied to Everfalling's topic in Issues & bug reporting
If you don't mind giving that a try Making sure there's nothing left in res_mods, except for an empty folder with the version (0.9.16) And then unpacking XVM to there, going to their website, do your thing, and then see what happens. That would rule out everything else, apart from XVM itself, and if it's still broken, then the XVM team will have to look into it, and cannot just blame something else -
Did you try the sorting criteria as: "sorting_criteria": ["type", "level"], or "sorting_criteria": ["type"],
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XVM not showing Player Stats. Everything else is working.
Quaksen replied to Everfalling's topic in Issues & bug reporting
It should be quick to rule out the modpack, if you download xvm directly from them, and try seeing if you still get that token issue. If that's the case, then it's definently something related to XVM, or something else, not sure what... -
Not sure that matters? In your screenshot, they are sorted by type, as you wanted, and afterwards sorted by level, which also looks fine in the screenshot.
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Default nations order is probably used, when you use the sorting criteria nation. If you want all heavy tanks, regardless of nation, next to eachother, you should probably remove nation completely from the sorting_criteria. Not really sure about the above. Hehe. Otherwise I see nothing wrong in your screenshot. The tanks are sorted top to bottom, column by column.
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Looks like expected behavior? Heavy, Medium, Light, Arty, for the German tanks.. Heavy, Medium, Light, TD, for the Russian tanks..
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Maybe you made small mistake in the config when you edited it, one small character being wrong, will break the config, and load default XVM stuff
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in carousel.xc, you should see a line near the bottom with: "types_order": ["lightTank", "mediumTank", "heavyTank", "AT-SPG", "SPG"], Change that to: "types_order": ["heavyTank", "mediumTank", "lightTank", "AT-SPG", "SPG"], And if you want all heavy tanks next to one another, regardless of the nation, the line beneath types_order, you should probably remove nation as the first sorting criteria
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XVM not showing Player Stats. Everything else is working.
Quaksen replied to Everfalling's topic in Issues & bug reporting
Just to rule this out: Are you closing the game, when you go to modxvm.com website? The game needs to be closed, as far as I know, when you click to activate the stats on there - after you've done that, then launch the game. -
It's funny that people think that the "ghosts" on the battlefield, are the last location markers on the minimap, lol.
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The difference is likely because the in-battle WN8 display, cannot possibly take into account everything that has happened during the battle. The one shown by YasenKrasen is more likely to be accurate.
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Please attach logs, from your attempts with the newest installer, so Aslain can look into things
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If they're missing, it's pretty much guaranteed that they weren't updated yet.
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Ghost tanks : urgently required to be removed
Quaksen replied to fastmeatal's topic in Issues & bug reporting
There are no ghost tank mod in this modpack. You're talking about something completely different. Last spotted position on the minimap is a feature on the WG map too, you know....- 1 reply
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Aslains signature only has the WoT link, mine has the other one as well - but there's not much difference. You did what you needed to do, so Aslain can have a look into things At a glance, it looks like: --------------------------[ Sound mods [DLC] ]-------------------------------------- Torpedo Warning Voice torpedo warning: It's a Trap (by MajorRenegade) is making every single sound in WoWs be copied/moved to res_mods as well, which could explain why your res_mods is so big.
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XVM last spotted positions | Fair Play Policy
Quaksen replied to _ReVeNGe_'s topic in General Discussion
It's something completely different. You're talking about "ghosts" on the battlefield - not on the minimap. (I think the forbidden mod is called something like "Shadow mod" or similar... if you Google it) And guess what? "Last spotted position" is part of the WoT "Expanded Minimap". Have a look:- 1 reply
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It's shown on the last page of the installer, where you clicked Finish hehe Easy to miss though, if you're clicking too fast
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Did you remember to go to www.modxvm.com, sigh in, and activate it, before opening the game?
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auto-aim not working and sound not workin
Quaksen replied to mfl350z's topic in Issues & bug reporting
The WoT autoaim is working just fine for me as well - remember - if you were used to using the snapping feature - you NEED to highlight the enemy tank, before you can enable it now. (You should see a red borderline around the enemy tank, before it'll enable)