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Posts
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Everything posted by Quaksen
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The "Update Checker" or whatever it's called.. it's caused problems in the past, but I don't think you have that selected.
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auto-aim not working and sound not workin
Quaksen replied to mfl350z's topic in Issues & bug reporting
But it does though... it does the same thing still, as the name is: "Autoaim Indication+Addins" (and was Autoaim Indication+Snapping+Addins) The first part of the name has always been that.. and it still indicates what you have locked -
2016-11-11 21:45:00.057: INFO: [HangMan]: Unable to find hangar "default". Default hangar will be loaded instead. Heh? Unable to find default.. default will be loaded instead. Logic. It looks like it's breaking because of that, so try without the HangMan? That's the last mentioned mod in the python.log
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Weird. I'm using that mod too, without issues. You probably need to attach logs for this, so Aslain can test out your exact mod setup
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Please attach logs. Just saying "game not work" doesn't give anyone anything to work with and help you
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Since Fair Play Policy was posted, and a WG Staff member said it's forbidden to enable autoaim on a tank you don't have highlighted. The feature was removed from the mod, by the mod author. The mod is still there, because the forbidden feature is gone. But it still does other stuff, obviously. It's called "Autoaim Indication+Addins" - and it indicates what you have autoaim enabled on. And other stuff. What thread are you talking about?
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auto-aim not working and sound not workin
Quaksen replied to mfl350z's topic in Issues & bug reporting
Define auto-aim not working? Do you mean the "snapping", that you could enable auto-aim on a target without highlighting it? Then yes - that is not working - beacuse that feature was said to be forbidden - and the mod author removed it form the autoaim indication+ mod. -
Snapping feature is removed, as it's now forbidden.
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You're welcome! And no worries at all - it can be easy to miss - maybe one of the updates made your selections get unticked.
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o_O Hehe
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Did you select the mods that you are missing? Because I am not seeing them in your list.. though I may be overlooking them, since the log file is in Dutch, and not English hehe
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Multilined Tank Carrousel door XVM normal carousel 1 rij Schaal van de carrousel vakken 1.0 (standaard) Check your selections, just to rule out that you selected the wrong things
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Yeah, the mod author of autoaim indication+snapping removed the snapping when a WG Staff member posted that it's forbidden to enable autoaim on a target you haven't highlighted.
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It shouldn't make a difference... if your cursor isn't on the enemy, but on the wreck, it'll prevent you firing, and if your cursor is on him, then you'll see his outline, showing that you're aiming at him, and not the wreck.
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Why would safe shot be illegal? It tries to prevent team damage. Something that shouldn't be done in the first place.. What gameplay advantage does it give you, over an enemy?
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Hehehe.... oh bubs...
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It can give you a big advantage though - since you could zoom out - see what the enemy tank is doing behind a building or another obstacle - rendering that obstacle obsolete, pretty much.
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Did you select the integrated damage log, instead of the split one? Remember to attach logs
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We all are every now and then, hehe
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https://en.wikipedia.org/wiki/Home_computer#1970s A couple of companies might have something to say about that.
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Arty + Zoom out mod is fishy anyways. See this post: http://www.koreanrandom.com/forum/topic/35768-does-xvm-have-reload-timer/?p=364896
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9.16 #37 (09-11-2016): - removed reload indicator from Elkano's received damage announcer 9.16 #36 (08-11-2016): - reload indicator in Damage Log Gambiter, and XVM's damage log
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According to XVM's forum - it's allowed until 9.17. XVM will remove the feature in 9.17. And then all the other mods that has such a thing should be changed too. Aslain already removed it from all the mods in the modpack. (See the changelog) Your first post mentioned a crosshair with better timer, which is something completely different
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The reload timers are the ones shown above enemy tanks. Your crosshair shows your own reload time. (Vanilla crosshair shows that too) So no - it wouldn't get you banned.. Seeing your own reload time won't get you banned, lol.
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Going by the in-battle armor viewer note in the Fair Play news article, it's fine. Same for the Info Panel. Though that may change, since WG wrote they're adding their own. No Fog doesn't give any advantage, if you ask me.. there's barely any difference, with or without it. Clouds make no difference, I think? Hitzone skins and white tanks are a grey area, until it's clarified. But if you ask me, they should both be forbidden. White tanks lets you easily see someone hiding behind a dead tank. Hitzone skins - well - isn't it obvious the advantage you get from that? But eh.