Rainlords Posted July 14, 2019 Posted July 14, 2019 Don't get this combination running :-( The problem is the marked option. Game shows frags :-( Aslains_WoT_Logs.zip Quote
Administrator Aslain Posted July 14, 2019 Administrator Posted July 14, 2019 I will check it today. Quote
Administrator Aslain Posted July 14, 2019 Administrator Posted July 14, 2019 It appears that this option doesn't work Class colored icons, I have asked the script author about it. Quote
Ress Posted July 14, 2019 Posted July 14, 2019 I think he is talking about teamHPpool score, it should be 15:15 instead of 0:0 right? That's TeamHP issue not correlation bar? Instead of {{py:sp.allyFrags}} and {{py:sp.enemyFrags}} should be {{py:sp.allyAlive}} and {{py:sp.enemyAlive}}. Quote
Rainlords Posted July 14, 2019 Author Posted July 14, 2019 This combination (with PMOD) works So i think i have to decide with option is more important for me. A nice HP-Bar or a "correct" way of counting ;-) Quote
Administrator Aslain Posted July 14, 2019 Administrator Posted July 14, 2019 17 minutes ago, Ress said: I think he is talking about teamHPpool score, it should be 15:15 instead of 0:0 right? That's TeamHP issue not correlation bar? Instead of {{py:sp.allyFrags}} and {{py:sp.enemyFrags}} should be {{py:sp.allyAlive}} and {{py:sp.enemyAlive}}. I will try that trick. Quote
Rainlords Posted July 14, 2019 Author Posted July 14, 2019 Yepp... the 15:15 is what i wanna to see ;-) Quote
Ress Posted July 14, 2019 Posted July 14, 2019 @Aslain it will work since right now it's showing frags inside config #4 Straight. // фраги союзников "totalHP_frags_ally": { "enabled": true, "updateEvent": "PY(ON_UPDATE_HP)", "x": -20, "y": 0, "width": 30, "height": 30, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "font": "$TitleFont", "size": 20, "align": "center" }, "format": "{{py:sp.allyFrags}}" }, // фраги противников "totalHP_frags_enemy": { "$ref": { "path":"def.totalHP_frags_ally" }, "x": 20, "format": "{{py:sp.enemyFrags}}" }, But you will probably have todo same for each HPpool config with {{py:sp.allyFrags}}>{{py:sp.allyAlive}} and {{py:sp.allyFrags}}>{{py:sp.enemyAlive}} options. 12 options in total for each config frags or allive, yikes. Quote
Administrator Aslain Posted July 14, 2019 Administrator Posted July 14, 2019 sed.exe should deal with this easily, I will add proper code to next modpack 1 Quote
Rainlords Posted July 14, 2019 Author Posted July 14, 2019 It Works :-) At the beginning there is a 0:0, but a few moments after starting the match it changes ;-) Thx! Quote
Ress Posted July 14, 2019 Posted July 14, 2019 Sadly default state is 0:0 and "allive not frags" is "special case", you will have to deal with this delay until someone deals dmg (hp updates). Since this macro updates on hp change PY(ON_UPDATE_HP), don't think much can be done about it without extra py macros. Using constant refresh like PY(ON_EVERY_FRAME) or PY(ON_EVERY_SECOND) can reduce performance. Maybe by adding PY(ON_BATTLE_STATE_CHANGED) to the mix might work, but need to be tested. Quote
Rainlords Posted July 16, 2019 Author Posted July 16, 2019 No prob.. i can live with this "delay" ;-) Quote
Rainlords Posted July 19, 2019 Author Posted July 19, 2019 Am 15.7.2019 um 00:28 schrieb Ress: you will have to deal with this delay until someone deals dmg (hp updates). BTW: The counter changes after the first oponent tank is "scouted". So it is only a few seconds and further no problem ;-) Quote
Administrator Aslain Posted July 19, 2019 Administrator Posted July 19, 2019 "updateEvent": "PY(ON_UPDATE_FRAG_COR_BAR), PY(ON_BATTLE_STATE_CHANGED)" does the trick and will be included in next modpack update (prolly tomorrow) Quote
Ress Posted July 19, 2019 Posted July 19, 2019 30 minutes ago, Aslain said: "updateEvent": "PY(ON_UPDATE_FRAG_COR_BAR), PY(ON_BATTLE_STATE_CHANGED)" does the trick and will be included in next modpack update (prolly tomorrow) Sidenote PY(ON_UPDATE_FRAG_COR_BAR) is from extra py_macro. So fragCorrelationBar.py would need to be installed with HP bar (even if colored icons are not selected/installed). Quote
Administrator Aslain Posted July 19, 2019 Administrator Posted July 19, 2019 Correction, it works only if colored markers are installed but doesn't with Team HP bars only. This is what I noticed at least. Quote
Rainlords Posted July 19, 2019 Author Posted July 19, 2019 Hopefully you doesn't do all the wok for me... that's not necessary... i'm fine with the actual status :-) Quote
IWillDestroyU Posted July 30, 2019 Posted July 30, 2019 (edited) I am having a problem, I am using the same settings with the custom XVM Health bar, but it is overlapped with the standard bar. How do I disable the standard bar? Edited July 31, 2019 by IWillDestroyU Quote
Administrator Aslain Posted July 30, 2019 Administrator Posted July 30, 2019 6 hours ago, IWillDestroyU said: I am having a problem, I am using the same settings with the custom XVM Health bar, but it is overlapped with the standard bar. How do I disable the standard bar? Attach your logs. Quote
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