Silver_pill Posted April 1 Posted April 1 https://www.reddit.com/r/WorldofTanks/comments/1bszbu8/unveiling_the_discrepancies_in_wargamings_fair/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button found this on Reddit - interesting In the expansive realm of online gaming, maintaining fair play is not just a policy; it's an ethical imperative that ensures an equitable and enjoyable experience for all participants. Wargaming, a prominent wargame company renowned for its titles like World of Tanks and World of Warships, proudly proclaims to uphold a fair play policy. However, recent revelations have shed light on some troubling inconsistencies that raise questions about the integrity of this policy. Central to the controversy is Wargaming's approach to player-made modifications, or mods, within their games. While Wargaming asserts that they welcome mods and provide a Mod Hub with verified options, their execution of this policy falls short in practice. Players are granted carte blanche to load any modifications into the game client, yet Wargaming retains the authority to penalize them if these mods are deemed illegal by their standards. The crux of the matter lies in the lack of oversight and transparency surrounding the legality of mods. Despite boasting a Mod Hub with verified options, Wargaming's game client fails to perform any cross-checking to ensure that players' loaded mods adhere to their guidelines. Consequently, players may unwittingly find themselves in violation of Wargaming's policies without receiving any prior warning. Moreover, Wargaming's enforcement of their fair play policy appears decidedly one-sided. While they possess mechanisms to penalize players for using illegal mods, such as banning their accounts, there exists no corresponding system to proactively alert players of potential infractions. This imbalance undermines the fairness and integrity of the policy, leaving players vulnerable to punitive measures without adequate recourse. A true fair play policy must operate bilaterally, with both players and the gaming company being held accountable for upholding the rules. Wargaming's failure to verify the legality of mods and adequately inform players of potential violations represents a glaring oversight that compromises the integrity of their policy. Compounding the issue is Wargaming's lack of transparency in the account banning process. Banned players are not provided with information regarding the specific mods they allegedly used, nor are they afforded an opportunity to appeal the decision. Instead, their accounts are summarily banned without recourse, and any attempts to seek clarification are met with automated responses and closed tickets. The inadequacies of Wargaming's Mod Hub further exacerbate the problem. Despite its existence, the Mod Hub is not referenced during the game loading process, rendering it ineffective in helping players avoid illegal mods. Implementing proper controls tied to their own Mod Hub could significantly mitigate cheating and ensure a more level playing field for all participants. In conclusion, Wargaming's fair play policy is marred by inconsistencies and deficiencies that undermine its effectiveness and integrity. To truly uphold the principles of fair play, Wargaming must implement robust measures to verify mods, proactively inform players of potential violations, and establish a transparent and equitable process for account sanctions. Only then can they ensure a gaming environment that is fair, competitive, and enjoyable for all. All accounts that have been summarily banned in the recent ban wave should be granted amnesty or at the very least be given a 30 day ban until Wargaming implements a in game cross check of loaded modifications. Quote
Moderator Quaksen Posted April 1 Moderator Posted April 1 Reddit.. heh. Don't let the tinfoil hat hurt you. If they gave some alert, that would be abuseable by the cheat makers. We don't want that. Just don't get mods from weird sites - just like the FPP says. Not provided information - again - abuseable by the cheat makers. We don't want that. There hasn't been anyone around here that needed to appeal - every case turned out that they actually did cheat - using mods from other places. I bet someone got banned and feels it's unfair that his cheats are punished, so he made a reddit post. 2 Quote
Moderator Theolitius Posted April 1 Moderator Posted April 1 yup, someone waited till they got a (automated) ticket back from WG and then wrote this. i know the community often make jokes that WG is stupid and i must admit they made (huge) mistakes, if it would be true that WG will kick people randomly they can close down fast. not 1 ceo would allow that to happen ever and will make sure to take steps to avoid that at all cost. if WG will say "purple arrows are not allowed" cheaters would make them square blue and it will turn into a giant rat race. that is the main reason they do not talk in detail about cheats/cheat detector or proof that they have. Quote
Silver_pill Posted April 2 Author Posted April 2 I think this is the main point of the article: A true fair play policy must operate bilaterally, with both players and the gaming company being held accountable for upholding the rules. Wargaming's failure to verify the legality of mods and adequately inform players of potential violations represents a glaring oversight that compromises the integrity of their policy. Quote
clashgithub Posted May 26 Posted May 26 I bet someone got banned and feels it's unfair that his cheats are punished 1 Quote
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