Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/04/15 in all areas

  1. v4.3.11 (04-05-2015): - added Arcade-Sniper Switch Lag Fix + Max Farplane - added Minimap Tankview Extended (0.9.7-20150503) by Krzysztof_Chodak - added Harpoon v3 crosshair beta version for 9.7 - added Miku Hangar Mod 2.0 (WGDC ver.) - updated ProArty crosshair - reworked the 6th sense sound installing code (internal changes) - fixed auto reset of YasenKrasen session stats option
    1 point
  2. Just FYI, this only works if you're looking in the location when they fire so it's not really any different than just watching for artillery fire. It just replaces the spot of your memory. Instead of you having to remember exactly where an artillery fired from, it remembers for you. Not all that OP in my opinion as the artillery should be moving in between shots. 90% don't.
    1 point
  3. Probably a very interesting stance but I think, that pretty much every mod gives an advantage/disadvantage. It's simply depending on what you do with the certain information given and who utilizes it. For example, you could say that even contour icons and/or XVM give you an advantage, because you can determine the enemy's setup far more quickly (especially inexperienced players) and therefore make more informed decisions, more quickly. On the other hand, even with all the information in the world, people who can't utilize these infos don't benefit from them as much. So it really depends on who is using what and how. Guess, you'd have to specify in which environment the mods come into play (tier 9/10, mainly with very experienced players, in e-sports, etc.) and how much of a potential the specific mods might have - which still doesn't mean that everyone can actually make the most use of that. Things that are part of the standard game ("gold" ammo, etc.) don't really bother me too much. If the developer thinks that they are good to use, then that's either fine with me or I would have to stop to play. It's WG's job to balance that stuff out and as long as enough people accept it and the game isn't completely unplayable, it'll stay anyhow. With all that being said, try-hards will always use everything they can, in order to look better than they actually are. They just don't realize that or have any shame about it. I think that it's simply up to everyone individually, to determine what kind of people they want to be.
    1 point
  4. Yes we all loved this feature but we've discovered that this script is calling home (russian website BossBox.ru) for no reason, and when I asked author of this mod why he is doing this, he started to call be a noob then tried to hack my computer. Now I see he is trying to sell this script, and claiming he will not support this mod anymore... Very fishy, so I removed it :( More info here: http://aslain.com/index.php?/topic/1733-bossboxru/ His deleted topic on koreanrandom: http://www.koreanrandom.com/forum/topic/21192-deleted/
    1 point
  5. bossbox.ru is part of the mod pack is there any reason why it needs to send info out as my malwarebytes blocks it from sending out (connecting to web) and I cannot see why would need to send data ?
    1 point
  6. When it comes to mods outside of the Aslain's pack, I do not know what is worse: WG's policy on mods or the fact that even if you use the worst kind of mods (destructed objects marker, tracers, etc.) you risk only getting a temporary ban, a week or so for a first time offender. Since the detection and policy on mods is so blurry, most people get away with it never getting caught. If we are talking about Aslain's modpack here, there are no mods which would be considered downright cheating but I will give my opinion on what I think are mods that give way too much advantage: 1. Zoom In and Zoom out mods - Zooming in makes it easy to hit weakspots; Zooming out indefinitely makes it so you can see the spotted enemy's precise position over tall obstacles like buildings which usually would mean you'd have to move closer - both are unfair IMO 2. Direction indicator extended 1.07 by spoter - this mod TELLS YOU when you have a clear shot on an enemy which you would normally have to look for on minimap and check if you have a visual on it manually. The fact that it marks multiple enemies at the same time is even more unfair. 3. ALL damage panels except Recieved damage announcer 2.5 (NA legal) - all of these mods will tell you name of the tank who shot you even if they weren't spotted. I did a research on the NA forums and devs said that these mods mine data that is normally not available to the client. 4. Minimap tank view extended - basically tells you where the spotted enemy is looking at where you'd normally have to check for yourself by looking at it instead of the minimap 5. Any mods that mine exact reload time or other enemy player information (OTM reload??) Again, it is very difficult to claim which are unfair and which are not especially when you have to rule by your own ethic instead of having a clear policy from WG EU.
    0 points
  7. I've been using the Custom Mods folder to install a few XVM files that I've customized, along with a few other files. The issue I'm having is with a set of tank icons that I created with the Tankiconmaker program. I've added my icons to the same zip file I use with all of my other files, but the icons never install. I've double & triple checked the paths to make sure they are correct and I can find no problem. All of the other custom files I added are installed, but the icons will not install no matter what I do. It does not matter which icons I choose in the installer (I've tried the original icons and many others) my icons will not overwrite them. I've been choosing Jimbos icons in the installer, then deleting them and adding my own once the installation is complete but I'd love to be able to have it done automatically. Any help or suggestions would be appreciated.
    -1 points
  8. Just wondering if there's a work around (mod) or what not to allow bushes to be transparent or semi transparent in zoom. Don't want to run the mod that removes all bushes.
    -1 points
  9. mam mały problem zainstalowalem mody i brak autocelowania jak go wlaczyc?:D zawsze mialem na prawy przycisk myszy:) Dziękuję:)
    -1 points
  10. i was hopeing u could add the miku garage it looks amazing and add more pls :) heres link http://forum.worldoftanks.com/index.php?/topic/393808-miku-hangar-mod-20-wgdc-ver-by-parking-area-team/
    -1 points
  11. Hi Wanted to start a discussion/poll on what fans of Aslains modpack think of these "banned" mods. First of, you cant hack Wot. Nobody has succeeded. That would give devastating effects like "godmode", "autospot", "shoot through objects" et.c. So what we are talking about is mods that give some sort of advantage. OTM-reload is the newest to gain acceptance despite having been illegal. Not so long ago any zoom-mod was illegal. So what gives unfair advantage? Binoculars? Goldammo? Autoloader? Hell, even SerB thinks "sixth sence" perk was too much. Tundra is coming strong, destroyed objects on minimap is widely used. Lasers and tracers are ridicoulus and aim-bot is a stupid mod to use. So what are youre opinions?
    -1 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.