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Showing content with the highest reputation on 03/15/19 in all areas

  1. Of course it doesn't return consumables, since you are not switching tank in the garage. It's not "fixable", and removing it just because of Frontlines, when it works fine for everything else, would be rather dumb. XVM doesn't have a consumables option. And why even use it for consumables? I can understand expensive things like equipment and camo, but not cheap consumables, when you can stock up when they're on sale, and sell them in case you end up needing credits without a loss. (10k price on sale, 10k sale value when not on sale.. so no loss) Removing mods that aren't compatible with Frontlines, means that there's no modpack left, lol.. nothing really work in Frontlines.
    1 point
  2. Nie ma szans, nie chcemy trojanow, wirusow, reklam i koparek koinów, a mody ekspointa je zawierają, nie wspominając o zlośliwym kodzie mającym na celu zawieszanie gry użytkownikom paczki.
    1 point
  3. Decided to re-create compilation of debug panel configs to work with xvm. All panels have adapted configs for default and Aslain's xvm config. Download XVM debugPanel configs.7z Requirements Install Guide Configs Comparison Changelog
    1 point
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