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XVM infoPanel configs (for infoPanel.py)

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infoPanels.png.eacefb9a0a37710cc605bf193ad71160.png
Compilation of re-created info panel configs for xvm (from standalone mods).
All versions have adapted config for default and Aslain's xvm config. ( its sort of plug&play )

Created and tested on 1920x1080 resolution.


Requirements:

  • XVM (obviously)
  • py macro infoPanel.py & info_panel_data.py (by Kotyarko_O - download link)
  • optional - py macro aimingSystem.py (by ktulho - download link)


Download:
XVM infoPanel configs.7z



Install Guide:

  • download infoPanel.py & info_panel_data.py and put them inside ../res_mods/configs/xvm/py_macro (skip if using version 7)
  • copy infoPanel.xc, battleLabelInfoPanel.xc and icons folder inside ../res_mods/configs/xvm/default (for Aslain's config put inside Aslain folder)
    or inside your own config folder but you will have to correct path for images (inside battleLabelsInfoPanel.xc)
    example: <img src='cfg://<<<YOUR CONFIG FOLDER>>>/icons/InfoPanel/InfoPanelbg.png'>
  • inside @xvm.xc add: (skip if using version 7)
      "infoPanel": ${"infoPanel.xc":"infoPanel"}
  • add required formats inside battleLabels.xc
  • if panel is using extra fonts, install them 

 

General infoPanel.py configuration:

  • display duration: 3 sec
  • reload calculation: 100% crew +equipments
  • enabled on: allies, enemy & destroyed
  • ALT: show player
  • Numpad 7: toggle on/off
     

Changelog:

Spoiler

13.06.2019

  • added v8 (similar minimalistic design as v7 but using infopanel.py data)
  • renamed all definitions Info > info (infoPanel, infoPanelbg, infoPanelAlt)
  • updated infoPanel.py macros (v1, v2, v3, v4, v5, v6)
    "enemiesOnly" > "showFor"
    {{py: compareColor}} > {{py: infoPanel.compareColor}}
    {{py: infoPanelFormat}} > {{py:infoPanel.format}}
  • updated optional aimingSystem.py macros (v2, v3, v4, v5, v6)
    PY(ON_CAMERA_MODE) > PY(ON_AIM_MODE)
    {{py:sight.cameraMode=arc?|{{py:sight.cameraMode=sn?|{{py:sight.cameraMode=str?|}}}}}} > {{py:aim.mode(v1, v2, v3)}}

18.03.2019

  • repack all in one (similar to my debugPanel configs)
  • fixed width/height (compatibility with xvm 7.8.2+)
  • revisited each config: cleanup
  • renamed v0 > v7
  • all versions have configs for default and Aslain's xvm

13.09.2018

  • updated v0

10.09.2018

  • added v6 (from eskpoint panels)

09.09.2018

  • added v5 (from eskpoint panels)

07.09.2018

  • added v4 (masheene panel)

06.09.2018

  • added v3 (from izeberg panels)
  • added v2 (from izeberg panels)
  • added v1 (from izeberg panels)

02.09.2018

  • added v0



Configs:
v1 - originally by Shtys

Spoiler

preview-v1.jpg.c4e3eddfc6e3139a3f34bbe274e95234.jpg

 

battleLabels.xc add:

      ${ "battleLabelsInfoPanel.xc":"def.infoPanel" }

 

v2 - originally by Shtys

Spoiler

preview-v2.jpg.1e1b1bb30315dc54f3925b994583ea63.jpg

note: requires Cuprum.ttf font (included inside archive)

 

battleLabels.xc add:

      ${ "battleLabelsInfoPanel.xc":"def.infoPanel" }

 

v3 - originally by Shtys

Spoiler

preview-v3.jpg.3f12ebbbadc62959b4c8c70ade06e49e.jpg

note: requires Cuprum.ttf font (included inside archive)

 

battleLabels.xc add:

      ${ "battleLabelsInfoPanel.xc":"def.infoPanel" },
      ${ "battleLabelsInfoPanel.xc":"def.infoPanelbg" }

 

v4 - originally by Kriegstreiber

Spoiler

preview-masheene.jpg.29b7f6e091cee49344d7f198dc4999fc.jpg

 

battleLabels.xc add:

      ${ "battleLabelsInfoPanel.xc":"def.infoPanel" },
      ${ "battleLabelsInfoPanel.xc":"def.infoPanelbg" }

 

v5 - originally by angelsoft

Spoiler

preview-angelsoft.jpg.3180c719672101360cc25edc54e77804.jpg
note: minor bug while aiming on target and pressing ALT (to show player info)

background image doesn't change back after releasing ALT (to targeted tank)

 

battleLabels.xc add:

      ${ "battleLabelsInfoPanel.xc":"def.infoPanel" },
      ${ "battleLabelsInfoPanel.xc":"def.infoPanelbg" }

 

v6 - originally by Shtys

Spoiler

preview-Shtys.jpg.104a517138d57397e9a39c5e887a1e1b.jpg
note: displays installed contour icons


battleLabels.xc add:

      ${ "battleLabelsInfoPanel.xc":"def.infoPanel" },
      ${ "battleLabelsInfoPanel.xc":"def.infoPanelbg" }

 

v7 - by Ress

Spoiler

preview-minimal.jpg.03039eb4aa7431fcb4c6402e8ae802db.jpg

note: requires only xvm, no extra py_macro


battleLabels.xc add:

${ "battleLabelsInfoPanel.xc":"def.infoPanel" },
${ "battleLabelsInfoPanel.xc":"def.infoPanelAlt" } //optional Alt player info - disabled inside config

 

v8 - by Ress

Spoiler

preview-v8.png.d53de97e6d4049805b4c9b93cd39d4f3.png


battleLabels.xc add:

${ "battleLabelsInfoPanel.xc":"def.infoPanel" }

 




Comparison:

Spoiler

v1, v2, v3
compare-izeberg.jpg.abe6e31a6b5473bfcf96b32c4a965b9e.jpg

v4
compare-masheene.jpg.f7b28154c6e58ee5f3e51e1384b5ba0f.jpg

v5, v6
compare-ekspoint.jpg.9de3bae41c061dde6c396a5c20454927.jpg

 

 

 

  • Upvote 1

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Even though i updated all configs recently
chances are none of them will work correctly with recent infopanel.py update.

- Added macros: {{nation}}, {{level}}, {{rlevel}}, {{py: infoPanel.isPremium}} (returns 'premium' if the tank is premium).
- Renamed ru-macros:
  {{py: infoPanelFormat}}> {{py: infoPanel.format}}
  {{py: isTarget}}> {{py: infoPanel.isTarget}}
  {{py: compareDelim}}> {{py: infoPanel.compareDelim}}
  {{py: compareColor}}> {{py: infoPanel.compareColor}}
- Changed the "enemiesOnly" parameter to "showFor" (accepted values: "all", "ally", "enemy"). 

boo hoo...well in that case, time to slap discontinued™ :sweat_smile:

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Just macro rename or more? Otherwise it should be rather easy to open all configs in notepad++ and globaly rename that macros. (well except for enemiesOnly)

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I mean its easy enough but it pisses me when they decide to change naming for whatever reason.Right after i repacked it, in hope to never look at it again. :confused:

Its mostly macro rename inside main infoPanel.xc  (enemiesOnly for each config and formats edits for few configs with new macro naming),
and custom battleLabelsInfoPanel.xc (py: infoPanel.format rename for each config).
Also optional aimingSystem.py stuff need to update to new macro {{py:aim.mode(v1, v2, v3)}} format.
 

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13.06.2019

  • added v8 (similar minimalistic design as v7 but using infopanel.py data)
  • renamed all definitions Info > info (infoPanel, infoPanelbg, infoPanelAlt)
  • updated infoPanel.py macros (v1, v2, v3, v4, v5, v6)
    "enemiesOnly" > "showFor"
    {{py: compareColor}} > {{py: infoPanel.compareColor}}
    {{py: infoPanelFormat}} > {{py:infoPanel.format}}
  • updated optional aimingSystem.py macros (v2, v3, v4, v5, v6)
    PY(ON_CAMERA_MODE) > PY(ON_AIM_MODE)
    {{py:sight.cameraMode=arc?|{{py:sight.cameraMode=sn?|{{py:sight.cameraMode=str?|}}}}}} > {{py:aim.mode(v1, v2, v3)}}

    sidenote: should work without issues, didn't have time to test all 16 configs

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3 minutes ago, John11 said:

what difference is this from the one that's in the modpack

They are configs for infopanel.py (addon for xvm) for xvm only, while those inside modpack are standalone mods (xvm unrelated).
As for difference well i tried to port originals to xvm as best as i could (not 100% identical, but close enough).

Now the real question is:
What's the point of having all those extra mods when you can recreate most of them with xvm? +less troubleshooting :smirk: (example Battle Observer)

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28 minutes ago, John11 said:

i cant find infopanel.py or info panel data.py from that link

It's little hard to spot, but it's packet inside infoPanel.zip
infodwn.thumb.png.7418a20595f45144d4c94ada655fee7c.png

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its showing unavailable if i highlight it or if i click it i get sorry there is a problem and this attachment is not available

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@John11 Same on this site, you can't download attachments if you are not registered member, nothing unusual.
I prefer to link original instead of including other peoples work inside my archive.

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your installation guide about adding "infoPanel": ${"infoPanel.xc":"infoPanel"} to @xvm.xc i get xvm error on game start object: "}" expected got "infoPanel" at 193:3 in "res_mods\configs\xvm\Aslain|@xvm.xc

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35 minutes ago, John11 said:

i got it to work now using v1 but how can i move it down in sniper mode

v1 doesn't have specific positioning (didn't see need of adding it) based on camera mode (arcade/sniper/strategy) only general xy.

Inside battleLabelsInfoPanel.xc "x": 0, "y": 225, (x: left/right y: up/down),
since it's "screenHAlign": "center", "screenVAlign": "center" go negative up and positive down.

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