Sumona Posted October 2, 2015 Posted October 2, 2015 This mod seems to make a static 'snap' sound when you penetrate. It makes the icon on the reticule fine, but yeah makes an odd sound like a speaker's crackling. Quote
Moderator Quaksen Posted October 2, 2015 Moderator Posted October 2, 2015 \res_mods\Hitmarker.xml <playSound>True</playSound> <playSound>False</playSound> :P (And if the xml is not called that, it's still most likely in the same place.) Quote
kommador8t8 Posted October 2, 2015 Posted October 2, 2015 Isn't that what the GTO Pen marker is supposed to do? I have always compared the sound to that of shooting someone in the COD games, the odd "fff-t, fff-t" sound that happens when your bullet connects Quote
Administrator Aslain Posted October 3, 2015 Administrator Posted October 3, 2015 This mod seems to make a static 'snap' sound when you penetrate. It makes the icon on the reticule fine, but yeah makes an odd sound like a speaker's crackling. Everything is perfectly fine. This is how this mod works. Quote
Sumona Posted October 3, 2015 Author Posted October 3, 2015 Really? That's so weird.. it made me stop using it because of that odd sound. ':f I really liked it, damn. Quote
Moderator Quaksen Posted October 3, 2015 Moderator Posted October 3, 2015 Really? That's so weird.. it made me stop using it because of that odd sound. ':f I really liked it, damn. Read the first reply then, where you can turn it off? :P Hehe. Sumona dammit ;) Quote
Sumona Posted October 7, 2015 Author Posted October 7, 2015 Read the first reply then, where you can turn it off? :P Hehe. Sumona dammit ;) I don't understand.. just change it from true to false? Imput those lines? Or look for those files and delete them? Quote
Administrator Aslain Posted October 7, 2015 Administrator Posted October 7, 2015 res_mods\Hitmarker.xml <Hitmarker.xml> <showMarker>True</showMarker> <!-- True/False for the marker, it will still play the sound!--> <Markers> <!-- show markers for special kinds of damage, if they're disabled the normal hitmarker will be shown if enabled --> <Fire>True</Fire> <!-- orange hitmarker for fire damage ticks --> <Kill>True</Kill> <!-- red himarker for kills --> </Markers> <playSound>True</playSound> <timeOnScreen>1.5</timeOnScreen> <!-- time in seconds the hitmakrer stays on the screen --> <size>32</size> <!-- size of the hitmarker in pixels --> </Hitmarker.xml> Quote
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