BattleHook Posted November 8, 2016 Posted November 8, 2016 (edited) Hello Aslain XVM Mod Pack Users, today I read the Wargamings Fair Play Policy they posted on their website today. See here for their post. Using certain mods might result in a permanent ban (if you are still using them after a 7 day ban). Quote Mods that do provide a gameplay advantage, one that we think is bad overall for the game. These are classified as a cheat and are illegal going forward. Listed below are modifications that fall into this third category. Players that are found using them will receive a penalty. - Mods that reveal the position of enemies in a way not included in the vanilla client, by marking objects destroyed on the map and minimap in real-time, by altering the display of shell flight tracers or calculating the position of enemy SPGs with tracers and marking them, as well as those that keep spotted vehicles displayed, even when you aren’t aiming at them - Software that makes it easier to block an enemy’s shell by indicating their exact aiming point, for example, with a laser beam - Modifications that alert you when spotted vehicles are reloading or show enemy vehicles’ reloading timers - Auto-aim or so-called “aimbots” that provide more functionality than the “aim lock” in the vanilla client, specifically including those that aim at the enemy's weak spots and/or lead the aim automatically so that a cheater can focus on maneuvering their tank - Software that enables the automatic use of non-Premium consumables - Mods that aid in finding enemies by letting you adjust the transparency of objects on the map - Software that leaves “ghosts” of enemy vehicles on the battlefield, placed where they were last detected - Mods that actually alter the physical properties, performance characteristics, or effects of any vehicle or object in the game, or subvert the game rules Most of these I would also consider as providing a gameplay advantage, but there are a few I doubt whether some mods fall within the description as listed above. How about the autoaim bot in the current Aslains Mod Pack 9.16 #35 : AutoAim Indication+ 0.9.16 ? It provides an aim-lock like in the vanilla client, although it is easier to activate (you do not need to exactly light-up the target). Is this considered as more functionality ? It does not target weak spots, it does not lead the aim automatically. XVM makes it possible to mark destroyed tanks on the minimap. A tank is not to be considered an object ? Are they referring to, in my belief illegal mods that show on the minimap where fences and trees are destroyed and thus reveiling anemy positions ? How about mods showing enemy vehicles’ reloading timers ? This is something you normally (can) do yourself already. And the timers are only indicative and surely not exact since they do not take crewskills and equipment into consideration (or do they ?). I am curious how all of you think about this or what your interpretations of the above mentioned list are. Thank you in advance for your insights and thoughts on this matter. Meanwhile GL&HF on the battlefield. Edited November 8, 2016 by BattleHook Quote
Moderator Quaksen Posted November 8, 2016 Moderator Posted November 8, 2016 (edited) Autoaim Indication+ was clarified on page 11, and it's not allowed. Specifically, the snapping part. And the mod author already removed that function from the mod. (The WG guy said that you aren't allowed to activate the vanilla auto-aim without highlighting the enemy tank) The quote from the WG guy: "As for autoaim, our "forbidden" list includes mods that allow players to enable built-in auto-aim/target lock without having the enemy tank highlighted by the crosshair." Reload timers are mentioned in the list you posted, and not allowed. Seeing where a tank died on the minimap, is a function in the vanilla game too. Edited November 8, 2016 by Quaksen 1 Quote
NewYears1978 Posted November 9, 2016 Posted November 9, 2016 I'm glad they are removing cheats, but I don't like that some of the mods that have always been legal are now not legal..too used to using them now..I will just quit playing. Having so much engine problems anyways that is unplayable for me..so now is as good a time as any to quit. Quote
wolverine_541 Posted November 9, 2016 Posted November 9, 2016 1978 lmao were home computers out yet lol I now the game wasn't lol Quote
NewYears1978 Posted November 10, 2016 Posted November 10, 2016 9 hours ago, wolverine_541 said: 1978 lmao were home computers out yet lol I now the game wasn't lol Not sure if you're just playing or trying to insult me - but no there were no home computers in 1978.. Quote
Moderator Quaksen Posted November 10, 2016 Moderator Posted November 10, 2016 https://en.wikipedia.org/wiki/Home_computer#1970s A couple of companies might have something to say about that. 1 Quote
wolverine_541 Posted November 17, 2016 Posted November 17, 2016 lol just stirring the pot your stat you have as a signature say " New years eve 1978" then shows your stats when I first saw it, it threw me off lol Quote
coosmac Posted November 17, 2016 Posted November 17, 2016 I don't care about any other MODs but wish they would implement AA+ in their game. I like to play light tanks and it is very difficult to play them without AA+. I'm actually quitting WOT until AA+ in implemented, which probably means I'm done with WOT. Sucks because I invested lots of time and money in this game but oh well C'est la vie. Quote
1919Eternal Posted November 17, 2016 Posted November 17, 2016 No, auto-aim indication +? Really? Screw that, only thing that made light tanks fun and worthwhile. Quote
Dutchy_79 Posted November 18, 2016 Posted November 18, 2016 Yup the sanppy version off autoaim made life easier. I voted Other, WG ain't ready to ban the people who use mods, i reported a account that used a aimbot and they just said they can't tell. Another question, those colored arrows like purple red,. for vehicles that can see you is that illegal? I can't tell if it's in the installer because I don't know the name Quote
Dutchy_79 Posted November 20, 2016 Posted November 20, 2016 safe shot unfair by the fair play policy? why wg,.. Quote
Administrator Aslain Posted November 21, 2016 Administrator Posted November 21, 2016 15 hours ago, Dutchy_79 said: safe shot unfair by the fair play policy? why wg,.. I am still waiting for WG staff to clarify SafeShot, I cannot belive this WG supported from that pic was right. https://www.mediafire.com/convkey/448a/4311xw36gt42roc6g.jpg Quote
Dutchy_79 Posted November 21, 2016 Posted November 21, 2016 Thanks, Yesterday ii sent them a ticket so i'll let you know. Quote
jmartinezll Posted November 21, 2016 Posted November 21, 2016 http://forum.worldoftanks.eu/index.php?/topic/599621-wg-support-safeshot-is-now-illegal/page__hl__%2Bsafeshot__fromsearch__1 Post number 22 ¿? Gepard_PH WG Staff Hello everyone, at the moment SafeShot does not provide any functionality that would be considered not allowed by the Fair Play Policy. Quote
Dutchy_79 Posted November 21, 2016 Posted November 21, 2016 (edited) Thanks please tell the one answering ticket 1692435 the same he/she does not understand i think. Edited November 21, 2016 by Dutchy_79 Quote
castamir Posted November 24, 2016 Posted November 24, 2016 I am going to get shot down in flames but I am 53 old responses are not too quick and old slow pc - so auto aim + was really useful to get my reticle round quicker on target Is there any way round to have have this mod in addition to having aslains latest mods It is really the only must have mod I need all the other ones are nice Quote
Animul Posted November 24, 2016 Posted November 24, 2016 Game has been moving along just fine without all these supposed "fair play changes"..its just something else that wont really improve the game, but makes it look like they care enough to do something. The snap autoaim change was the last straw for me. Been a fun ride, they made plenty from me. Shame that money couldn't have been spent on balancing RNG Quote
Tinkicker Posted November 25, 2016 Posted November 25, 2016 (edited) 23 hours ago, castamir said: I am going to get shot down in flames but I am 53 old responses are not too quick and old slow pc - so auto aim + was really useful to get my reticle round quicker on target Is there any way round to have have this mod in addition to having aslains latest mods It is really the only must have mod I need all the other ones are nice Castamir, I feel your pain. I'm "only" 47, but the snap-to-target is my saving grace in my lights, or really in any tank where you're facing more than one enemy at a time. Let's you quickly alternate your fire if need be! I'll never be a unicum...don't care to be because I have real-world responsibilities that are slightly more important than pushing pixels...but feeling effective on the field is good for anybody at any skill. I guess WG doesn't need the hundreds of $$$ I've sent their way. Let the rich teens and college students fund them. Have they ever considered that just like with snap-to, your real life vision works peripherally? If I glance a real life enemy out of the corner of my eye, I can physically lock on in real life. I don't have to point my eyes straight at a real target in order to do that. Shouldn't have to in a game either. It would help if they'd just enlarge the target registration area...like a few meters beyond the silhouette in all directions. Edited November 25, 2016 by Tinkicker Quote
Moderator Quaksen Posted November 25, 2016 Moderator Posted November 25, 2016 The worst part overall - is that they forbid something like the snap-to-target, which doesn't provide a huge advantage (you're aiming at the center of the enemy tank using it.. some tanks you'll hit tracks or spaced armor, and if you are peeking from a building, he'll hit you before you can shoot too..) And then they go ahead and allow the "enemy view direction on minimap" - letting you see where every single enemy, inside the draw distance, is looking towards... which tells you where he's aiming.... eh, it's Wargaming we're talking about.. something aint right on the top floor. Quote
Tinkicker Posted November 25, 2016 Posted November 25, 2016 1 minute ago, Quaksen said: The worst part overall - is that they forbid something like the snap-to-target, which doesn't provide a huge advantage (you're aiming at the center of the enemy tank using it.. some tanks you'll hit tracks or spaced armor, and if you are peeking from a building, he'll hit you before you can shoot too..) And then they go ahead and allow the "enemy view direction on minimap" - letting you see where every single enemy, inside the draw distance, is looking towards... which tells you where he's aiming.... eh, it's Wargaming we're talking about.. something aint right on the top floor. Agreed, but you know how it is when doing the circle of death at top speed...center mass is awesome when flanking. And it can be good head-on with KV's too... Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.