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Quaksen

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Everything posted by Quaksen

  1. It's currently not in the modpack, it needs an update/fix When it's back, it'll be in the "Garage mods" section, in the bottom quarter of the list. (3/4ths down the list)
  2. Pretty sure there is a modpack update mod? I haven't honestly paid too much attention to that one. The easier you could do, to get instant update, is go here: http://aslain.com/index.php?/topic/13-09210-aslains-xvm-mod-modpack-installer-wpicture-sound-preview/ and follow the thread (top right corner).. you'll get an email when there's an update posted
  3. From left to right: Tier number - Ship name - Torpedo range - Gun range.
  4. Grand Battle. Pretty sure by default, only normal Random Battles are counted. Check the config file at: \mods\configs\yk-stats\config.json "battleType": [NUMBERS HERE], 24 is the Grand Battle one. So if it says 1 there, you'd add , 24 (so it would say [1, 24] instead)
  5. Yeah - the mod itself would be fine - if it didn't use scripts.zip custom files. That's the problem, using scripts.zip - not the mod itself. If it gets re-made without using scripts.zip stuff, it'll be re-added most likely.
  6. And that's exactly the problem they want to fight. I still remember when they screwed up their update, and left in the aim prediction from their test server by mistake.. mods utilized that to display exact dot where to aim ahead of a ship.
  7. If you want to be sure it's 100% clean of anything past - delete it - and then in the launcher, run the integrity check - a brand new file will be downloaded. And while it is a server side game - the data about ship speed etc is still told to your client, and potentially something in scripts.zip could use that info, and display cheaty-things That's my assumption for them forbidding modding that file now.
  8. But are there any left? Introduced terrain-related changes to hard-to-reach areas on the following maps: Swamp Serene Coast Redshire Ruinberg Fisherman's Bay Malinovka Fjords Sand River Pilsen Airfield Tundra Cliff
  9. Well, WG patched pretty much all climbs, due to those mods.. so are there even any climbs left?
  10. Attach log files, please.
  11. Using old modpack and ignoring warning message will do that. (You used one for 0.9.20) Create the folder yourself, or get the new modpack just released.
  12. Everything else follows the rules. Just those two mods utilized the scripts.zip file.
  13. I don't think those two particular mods are the issue. The issue is what else is possible with that file.. I'm assuming that they found out it's used for cheat mods, and thus want to forbid the usage of the file.
  14. I feel your pain. I did that too.
  15. Top right corner of your garage. You locked your free xp
  16. Hehe. I'm stubborn, especially when it comes to something like that. And trust me, you're not alone in that confusion. I had it myself, when the German heavy lines were changed... VK 45.02 B is elite, since I had the Maus, but I don't have the new Pz.Kpfw VII, but the VK 45.02 B is still elite, after it's move.. Your T49 was probably elited when it was tier 8 (you had all modules researched, and had the T54E1 researched as well, making it elite), which is why it was still elited when it was moved up, even though you didn't have everything researched. I guess it's WG's weird way of not screwing people over, if they didn't wanna earn XP on it, but wanted to train crew, hehe
  17. It's just there to draw attention, hehe... you can ignore his link if you want Aslain keeps an eye on the updates from ekspoint, and will make another note if there's any chances and what not
  18. Wrong. Accelerate crew training makes your tank NOT accumulate xp.. that's the whole point of accelerate crew training.. it's the fact it spends ALL xp earned on the tank, towards the crew training. Accelerate crew training is only possible on a tank you have already researched everything on.... Uncheck accelerate crew training - play a battle - then look at the tank in your garage and in the tech tree, and you'll see the xp shown on the tank. (Just like you will then see the xp in the "free experience convert" window) If you keep accelerate crew training checked - you will never get XP on the tank, or in the free xp convert window. Edit: It's part of the support page for World of Tanks as well: "If you notice that you don’t earn any experience after the end of a battle then make sure that you have un-ticked the box “Accelerate crew training” that can be enabled for Elite and Premium tanks." - and that's what you're noticing.
  19. v9.20.1.4 #05 (05-12-2017): - marked all mods made by ekspoint with tag: [ekspoint] - such mods may display a link to this modder website on the game interface. If you don't like it, don't use that mods. And it's not exactly harmful to have a link like that.
  20. If it's showing up in your "convert experience" window, it's on the tank, and will be possible to use to research to next tank. If you keep "accelerate crew training" on - you will NOT get any experience on the tank itself. It will ALL go to the crew. Remove the checkmark in "accelerate crew training" - or you will never get any experience on the tank to research/convert. It's as simple as that. The only "bug" preventing you from accumulating experience right now, is the fact that you have accelerate crew training turned ON. Needs to be OFF. It's going straight to your crew right now, since you have accelerate crew training turned ON.
  21. Aaaaaaaaaand there's your "problem" as expected, and what I posted about earlier You forgot to remove that check mark. You need to UNCHECK that. Using Accelerate Crew Training, ALL experience earned on the tank, goes to the crew, and doesn't accumulate, so you can use it to upgrade modules/research, and accumulate free xp to convert.
  22. It is RTAN.
  23. Any chance you could take a screenshot of the tank in the garage? Really curious about this issue
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