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Erasing panel icons


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Posted

I want to erase the panel icons. Is this possible?

As the image shows Id like to erase the red icons (not changing to other icons just nothing on that column) and keep only the green column.

Any help appreciated. Thanks!

shot_015.jpg

Posted

Why not hide text and leave icons?
Its more simple to do... anyway you need to play with playersPanel.xc

1. simple way: set "iconAlpha": 0,   (you will hide icons, still gonna have wider background, you can disable background with "alpha": 0, or play with "expandAreaWidth")
2. less simple way: set vehicleIconXOffsetLeft and Right to something like -200 or more (so you move icons off screen)

...still, i think its better to play with fields and remove {vehicle} part.

Posted (edited)

Thanks for answering.

That way icons are just hide but the shape keeps moving the other panels (hp, spotted...)

 

So theres no way to ERASE the icons completly?

 

Maybe ASlain can add an option to have none icons.

 

Thanks anyway!

Edited by ramboloco
Posted
7 hours ago, ramboloco said:

I want to erase the panel icons. Is this possible?

As the image shows Id like to erase the red icons (not changing to other icons just nothing on that column) and keep only the green column.

Any help appreciated. Thanks!

shot_015.jpg

You could unselect that option when you install the mods... It is separate...

Posted (edited)

Well i told you about that part with background and stuff.
However, if you don't wanna play with offsets there is another way, using icon maker to create small empty icons.

Create atlas with empty icons (for example battleAtlas2) and link it inside iconset.xc
    "playersPanelLeftAtlas": "battleAtlas2",
    "playersPanelRightAtlas": "battleAtlas2",

Still think its way more easier to just hide vehicle text, less work.

EDIT:

17 minutes ago, Arkhorse said:

You could unselect that option when you install the mods... It is separate...

Guess that works. :sweat_smile:
...at this point i am not sure what icons he is trying to disable, panels only or loading/statistic form as well. Since he clearly said "(not changing to other icons.."

Edited by Ress
Posted

1. I cant unselect the option when installing cause the original wot icons are shown.

 

2. Its easier to hide vehicle text (of course you are right) ... but what i want is to have the vehicle text colored by wn8 rating. If i could get the icons coloured by wn8 id just hide vehicle text as you said.

Im trying to disable the in battle panels as the image shows cause i like to have the vehicle, the hp status and the sixsense icon. That in both panels (enemies and own team) takes so much screen for me.

 

Haha i know its unusual but i think this will work great for me.

 

Posted
On 8/26/2018 at 8:23 PM, ramboloco said:

... but what i want is to have the vehicle text colored by wn8 rating. If i could get the icons coloured by wn8 id just hide vehicle text as you said.

Im trying to disable the in battle panels as the image shows cause i like to have the vehicle, the hp status and the sixsense icon. That in both panels (enemies and own team) takes so much screen for me.

Sadly there is no way to colorize icons based on rating.

Then again if you already have icons with vehicle name, tier and whatnot, don't see point having vtext. (...i know, i know :) )
You can just put single or multiple symbols (circle,line,square..whatever) and color it based on whatever you need (gwr,wtr,winrate,wn8....)

But...if you have "poor" sight or its more easier/convenient for you to notice colorized text instead of single symbol i can understand that.
Honestly don't know what to suggest you other then what i already said before. (playing with offsets or creating empty icons).

This is example of my short panel: (simple circle as wn8)
Of course offset on: icons(-90/-98) nick/wn8(24/24) frags(61/56) and hp bar/spotted indicator(~135/115x) is required for same layout,
pp.jpg.7a50cd8e2acc78fb011a05085fbb22ed.jpg
You get the idea, just put bigger symbol/font size and call it a day :sweat_smile:

Posted
1 hour ago, Ress said:


You can just put single or multiple symbols (circle,line,square..whatever) and color it based on whatever you need (gwr,wtr,winrate,wn8....)

This is example of my short panel: (simple circle as wn8)
Of course offset on: icons(-90/-98) nick/wn8(24/24) frags(61/56) and hp bar/spotted indicator(~135/115x) is required for same layout,
pp.jpg.7a50cd8e2acc78fb011a05085fbb22ed.jpg
You get the idea, just put bigger symbol/font size and call it a day :sweat_smile:

 

Ress... 

I love ur short panel!!!! 

I wanted the vtext cause i know it can be coloured by rating but this is even better.

Can you tell me how to do it step by step?

Thanks a lot mate!

Posted

I change icons everytime i update aslain so it doesnt matter.

Your solution works great, thanks a lot mate!!!!! :blush:

I didnt know this can be done just editing the configs and i only tried aslains configs while installing modpack.

Posted

Not all icons use same width, therefor same offset doesn't work. Best way to tweak it is on replays.

Yeah you can do a lot with configs. Basically your creativity is the limit, unless its something extreme. ;)

Posted
On 8/28/2018 at 8:06 AM, Ress said:

Let me save you some trouble, i was messing around with same icons you use.
Something like this might work:pp_short.7z
panel.jpg.7a78469b2ab8b5a12282c4f449c44bed.jpg

I really like the look of that setup also Ress. Do I just unzip those files into my res_mods folder? And is the one displaying the hit points appearing when you press the "Alt" key?

Posted
29 minutes ago, Major Mayhem said:

Do I just unzip those files into my res_mods folder? And is the one displaying the hit points appearing when you press the "Alt" key?

Well this was quick example for icons rambo used on original screenshot.
It is simple copy/replace, but if you use different icons, things might look different. (not 100% fit)
And yes i did changed hp bar on "alt" key a little bit.

Posted

It still works fine with 1.1 update.

The config is great and the hp bar can be hidded easily, awesome Ress.

Id like to know whats the rating marker lines to make it a little bigger and edit the offset to other icons.

Posted
6 minutes ago, ramboloco said:

Id like to know whats the rating marker lines to make it a little bigger and edit the offset to other icons.

i put rating inside nick fields, make sure to edit with notepad++

      "nickXOffsetLeft": 52,
      "nickXOffsetRight": 53,
      "nickMinWidth": 24,
      "nickMaxWidth": 24,
      "nickFormatLeft": "<font face='Arial' size='22' align='left' alpha='{{alive?#FF|#80}}' color='{{c:wn8}}'><b>{{l10n:°}}</b></font>",
      "nickFormatRight": "<font face='Arial' size='22' align='left' alpha='{{alive?#FF|#80}}' color='{{c:wn8}}'><b>{{l10n:°}}</b></font>",

 

Posted
7 hours ago, Major Mayhem said:

I really like the look of that setup also Ress. Do I just unzip those files into my res_mods folder? And is the one displaying the hit points appearing when you press the "Alt" key?

You have to unzip in res_mods/configs/xmv/aslain

 

I have it a little bigger and adjusted.

So many thanks Ress!

  • 6 months later...
Posted

@Ress

Hi again mate,

Ive been using the mods u adapted for me but now they dont work fine in 1.4.1 (maybe they changed the panels?)

I dont know how to adjust them so Id like to know if you would help me again.

I attach the actual files I used to use and an image of how its shown now.

Thanks a lot even if u cant help me :smiley:

shot_079.jpg

playersPanel_short.xc playersPanel.xc

Posted

@ramboloco
I can't test it right now, i just updated my client, and still need to adapt to new 7.8.5 xvm.

Issue must be with pp ofset changes:

Spoiler

XVM-7.8.5-dev:


  [GENERAL]
  * World of Tanks 1.4.1.0

 

  [PYTHON MACROS]
  * totalEfficiency: added macro {{py:xvm.dmgKindColor}}
  * damageLog: the "wheel" parameter has been added to the "comp-name" section
  * damageLog: updated list of available macros with their description:
      (/res_mods/mods/shared_resources/xvm/docs/py_macros_ru.txt)

 

  [HIT LOG]
  * hitlog settings was completely reworked;
      see "hitLog.xc" file.
  * added sections:
      "battleLabels"/"hitLogBackground"
      "battleLabelsTemplates"/"hitLogBackground"
      "colors"/"dmg_ratio_player"
  * renamed sections:
      "battleLabels"/"hitlogHeader" > "battleLabels"/"hitLogHeader"
      "battleLabels"/"hitlogBody" > "battleLabels"/"hitLogBody"
      "battleLabelsTemplates"/"hitlogHeader" > "battleLabelsTemplates"/"hitLogHeader"
      "battleLabelsTemplates"/"hitlogBody" > "battleLabelsTemplates"/"hitLogBody"
  * updated sections:
      "battleLabelsTemplates"/"avgDamage"
      "battleLabelsTemplates"/"mainGun"

 

  [DAMAGE LOG]
  * added parameter:
      "damageLog"/"comp-name"/"wheel"
  * updated sections:
      "battleLabelsTemplates"/"damageLog"
      "battleLabelsTemplates"/"damageLogBackground"
      "battleLabelsTemplates"/"lastHit"

 

  [PLAYERS PANEL]
  * renamed option in the sections "playersPanel"/"short", "medium", "medium2", "large":
      "vehicleIconXOffsetLeft"   -> "vehicleIconOffsetXLeft"
      "vehicleIconXOffsetRight"  -> "vehicleIconOffsetXRight"
      "vehicleLevelXOffsetLeft"  -> "vehicleLevelOffsetXLeft"
      "vehicleLevelXOffsetRight" -> "vehicleLevelOffsetXRight"
      "fragsXOffsetLeft"         -> "fragsOffsetXLeft"
      "fragsXOffsetRight"        -> "fragsOffsetXRight"
      "rankBadgeXOffsetLeft"     -> "rankBadgeOffsetXLeft"
      "rankBadgeXOffsetRight"    -> "rankBadgeOffsetXRight"
      "nickXOffsetLeft"          -> "nickOffsetXLeft"
      "nickXOffsetRight"         -> "nickOffsetXRight"
      "vehicleXOffsetLeft"       -> "vehicleOffsetXLeft"
      "vehicleXOffsetRight"      -> "vehicleOffsetXRight"

 

  [HANGAR]
  * added option:
      "hangar"/"enableCrystalLocker" - enable locker for bonds

 


Try with this one playersPanel_short.xc

  • 3 weeks later...
Posted (edited)
22 hours ago, ramboloco said:

Im having some issues with damage logs offset (both made and received).

What r the lines to correct that?

Damage log:  World_of_Tanks\mods\configs\Log.cfg

Move the x to 30 or so, try modify as you see fit.

 

Received log,

1. disable, offset option for your damage log (modpack option)

2. enable,

         --------------------[ Efficiency counters ]----------------------------------------
            counters over damage panel

 

then disable the ingame, damage/spot summary log.

 

You'll end up with your dmg counters between chatbox/minimap and no longer need to offset the received dmg log

Edited by m0nstertr4x

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