exarish Posted June 7, 2016 Posted June 7, 2016 Morning Aslain. Firstly, as this is my first post, I wish to thank you for all the hard work you do to keep everything updated for us - keep up the good work My Situation: I currently use the GambitER damage panel (display of last hits received and by which ammo type.) and as the reload timer display is somewhat of a hot debate of whether it's allowed or not I disable the function in the 'timer.cfg' by turning 'enable' and 'animation' from 'true' to false'. Works with no issues. My request: Would it be possible to add a toggle below the check box for this mod to disable the reload timer? Similar to how I can disable player names. I know this may seem trivial but I use a few personally customized versions of mods ie.) my own radial menu commands and damage colours, so I'm finding myself editing more and more mods after each update (which can be every day at times) and I'm just curious if a toggle for this option is possible? Side note: Probably best for another request post, but I'd also like to see an option to backup custom radial menus and restore them after installing new mod pack versions rather than having to copy/paste it every update. ((I did see last update you added the radial menu editor though, haven't looked at it yet so sorry if that's a function already. Downloading pack now and looking at it.)) Thanks again Quote
Moderator Quaksen Posted June 7, 2016 Moderator Posted June 7, 2016 World of Tanks\Aslains_Custom_mods can be used for your "side note" Same goes for the timer.cfg, until or if Aslain does not adds it to the installer. Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 (edited) 12 minutes ago, Quaksen said: World of Tanks\Aslains_Custom_mods can be used for your "side note" Same goes for the timer.cfg, until or if Aslain does not adds it to the installer. oh...my...god...I didn't know this was an option. Thank you so much! Just to clarify - I name them accordingly starting with 'Res_Mods/($file_directory)' zip and put in 'aslains_custom_mods' folder and select/install mods as usual? eg) "res_mods\configs\DamageLog\timer.cfg" - Zip that file structure? Thanks Edited June 7, 2016 by exarish adding example Quote
Moderator Quaksen Posted June 7, 2016 Moderator Posted June 7, 2016 The dir structure inside the zip should be the path to the file(s), as in your example. The zip name itself could be "timer mod" or anything else. Those custom mods are installed last, and overwrite anything else :-) Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 sorry to jump in exarish but could u tell me where the config file is for changing the radial menu please ? on the reload timer it can't be illiegal as u can have the knowledge of enemys tank reload by yourself . also the timer only starts once u r hit by the tank not when he has shot and u have to take account for that . example spg shoots u and hits , reload marker says 10 secs , but air time of shell was 2 seconds so realistically its 8 seconds Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 Just now, Quaksen said: The dir structure inside the zip should be the path to the file(s), as in your example. The zip name itself could be "timer mod" or anything else. Those custom mods are installed last, and overwrite anything else :-) That's Perfect! Thank you once again 1 minute ago, bubs79 said: sorry to jump in exarish but could u tell me where the config file is for changing the radial menu please ? on the reload timer it can't be illiegal as u can have the knowledge of enemys tank reload by yourself . also the timer only starts once u r hit by the tank not when he has shot and u have to take account for that . example spg shoots u and hits , reload marker says 10 secs , but air "C:\Games\World_of_Tanks\res_mods\0.9.15\scripts\client\gui\scaleform\daapi\view\battle" - I use notepad++ to edit I didn't think of it that way tbh. Thanks for insight Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 thanks , hmmm ive tried changing some words but the change didn't work in the game , hmm strange Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 36 minutes ago, Quaksen said: The dir structure inside the zip should be the path to the file(s), as in your example. The zip name itself could be "timer mod" or anything else. Those custom mods are installed last, and overwrite anything else :-) Worked perfectly 1st time - Thank you so much - such a time saver ;D -SOLVED Feel free to close/lock thread. (if you guys do that) 5 minutes ago, bubs79 said: thanks , hmmm ive tried changing some words but the change didn't work in the game , hmm strange didn't see reply, sorry. - are you using notepad++ and saving doc after edit? Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 9 minutes ago, exarish said: Worked perfectly 1st time - Thank you so much - such a time saver ;D -SOLVED Feel free to close/lock thread. (if you guys do that) didn't see reply, sorry. - are you using notepad++ and saving doc after edit? yeh to both questions ... don't understand it though as after trying in game , I go back into file and the changes r still there but not happening in the gae Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 hmm, is it showing 'no config' for all the menu commands or the vanilla commands? Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 (edited) this is what ive changed say hello to my little friend but does't show in game Edited October 20, 2016 by bubs79 Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 (edited) Just tested my menu with your wording. Worked fine. That is the section for when your highlighted over enemy tanks though, could that be the problem maybe? The normal radial menu when just pressing 'Z' key is under the 'common commands' section. (lines 43-87) This is what I used: <Command> <Title>Say Hello!</Title> <Icon>Turnback</Icon> <Text> Say hello to my little friend!! %(name)s!</Text> <ChatMode>All</ChatMode> </Command> Edited June 7, 2016 by exarish added exampel Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 ill try changing the ones with just pressing z , maybe highlighting tank then pressing z wont work Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 31 minutes ago, exarish said: Just tested my menu with your wording. Worked fine. That is the section for when your highlighted over enemy tanks though, could that be the problem maybe? The normal radial menu when just pressing 'Z' key is under the 'common commands' section. (lines 43-87) This is what I used: <Command> <Title>Say Hello!</Title> <Icon>Turnback</Icon> <Text> Say hello to my little friend!! %(name)s!</Text> <ChatMode>All</ChatMode> </Command> I got it working , it doesn't work in arty mode . thanks for help anyway Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 (edited) 1 hour ago, bubs79 said: I got it working , it doesn't work in arty mode . thanks for help anyway Artillery has it's own sub-section too. You can set custom radial menu's for global, highlighting ally/enemy, individual tank classes, maps or even a specific tank itself. Just look for the <SPGMenu> tags (line 275+ for me) then copy your command in there. I believe the commands work round clockwise as you go down the text file list positions. Depending what location on the radial menu you want it. Notepad++ allows you to collapse menu's, might help to locate the different tags you can use easier. Edited June 7, 2016 by exarish edit Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 yeh I got it sorted , just going to be annoying redoing it all when downloading new mudpack updates Quote
exarish Posted June 7, 2016 Author Posted June 7, 2016 See Quaksen's posts on this thread, he helped me set up a way to fix that. Info here and the readme file located in 'Aslains_Custom_Mods' folder inside WoT path should explain it, but I can explain in more detail of needed. It's very easy to do. Quote
bubs79 Posted June 7, 2016 Posted June 7, 2016 yeh please if u can. I'm not computer minded lol I configed my first ever file in my life on the mudpack haha. got to learn somewhere Quote
exarish Posted June 8, 2016 Author Posted June 8, 2016 (edited) Sure, What you want to do is; Re-create the file location that your custom file is located, (beginning with the 'res_mods' folder in WoT path) zip it up and place it into Aslains custom mods folder which does the rest for us First we need to locate the file - Search the WoT directory for the file you want: 'radialmenu.xml' go to properties and copy/paste it's location into a text document for easy access later. In my case the file is located here: C:\Games\World_of_Tanks\res_mods\0.9.15\scripts\client\gui\scaleform\daapi\view\battle\'radialmenu.xml' • Create new folders inside each other naming the as you go along until the structure is duplicated (beginning with 'res_mods') • It should look like this: res_mods > 0.9.15 > scripts > client > gui > scaleform > daapi > view > battle • Place your custom 'radialmenu.xml' file in the last folder (battle) • Zip it up using a compression tool - Naming it anything memorable (I used WinRar - but make sure to put it into .zip/.7z format as only those will work.) • Place the named .zip into 'Aslains_Custom_Mods' folder in your WoT directory. (C:\Games\World_of_Tanks\Aslains_Custom_mods - in my case) • Install Mods as normal and the installer will automatically add your custom files at end of installation The same process works for other mods too just with their respective files/folder structures. N.B. One thing to remember though (not so much in the case of radial menu as it's just a text doc customize) but for other mods, if you edit files and use this method, your mods may become outdated eventually as your custom files will always overwrite the newer versions. Might be best to re-make every once and again to stay updated (or when you see your custom mod has been updated backup/copy/paste text/edits into the newer version and copy paste over your old one.) But this means you don't have to update every Aslains pack that doesn't update your choice of mods Edited June 8, 2016 by exarish edit 2 Quote
bubs79 Posted June 8, 2016 Posted June 8, 2016 woot woot I did it first time I took a risk and did 2 mods at same time . made a res mod put the folder lines of each mod into it then sent the res mod file into zip , placed it into aslains custom mod file , ran installation , ran game and custom mods working fine this going to save me a lot of time after installing new mod pack lol not having to go into each mod to re configure all the time .. thanks so much for your help Quote
Grandorf Posted June 8, 2016 Posted June 8, 2016 @exarish Very nice posts and explaining. You took clearness and good explaining to a whole new level. Please stick around and help out. Quote
bubs79 Posted June 8, 2016 Posted June 8, 2016 45 minutes ago, Grandorf said: @exarish Very nice posts and explaining. You took clearness and good explaining to a whole new level. Please stick around and help out. yes I commend him for info in detail he put out there to help me out . a nice clean instructions always helps especially me with hardly any info about modifying files etc Quote
Grandorf Posted June 8, 2016 Posted June 8, 2016 1 hour ago, bubs79 said: yes I commend him for info in detail he put out there to help me out . a nice clean instructions always helps especially me with hardly any info about modifying files etc There are alot of excellent dudes hanging out in this forum, helping each other. Thats the point of forums. Aslain can then concentrate on the modpack. Quote
bubs79 Posted June 9, 2016 Posted June 9, 2016 5 hours ago, Grandorf said: There are alot of excellent dudes hanging out in this forum, helping each other. Thats the point of forums. Aslain can then concentrate on the modpack. yeh very true if we have guys that help out , then it gives more time for aslain to concentrate on updates etc . hopefully once I learn enough I can help others out too , which ive done a couple of times Quote
exarish Posted June 9, 2016 Author Posted June 9, 2016 20 hours ago, bubs79 said: woot woot I did it first time I took a risk and did 2 mods at same time . made a res mod put the folder lines of each mod into it then sent the res mod file into zip , placed it into aslains custom mod file , ran installation , ran game and custom mods working fine this going to save me a lot of time after installing new mod pack lol not having to go into each mod to re configure all the time .. thanks so much for your help Glad you got it working and you're very welcome. Thanks guys Quote
bubs79 Posted June 9, 2016 Posted June 9, 2016 54 minutes ago, exarish said: Glad you got it working and you're very welcome. Thanks guys just a query if I run a fresh install using the clean install and dlc clean selection will the custom mod file get delete or will it still be there? Quote
Moderator Quaksen Posted June 9, 2016 Moderator Posted June 9, 2016 6 minutes ago, bubs79 said: just a query if I run a fresh install using the clean install and dlc clean selection will the custom mod file get delete or will it still be there? Custom mods folder doesn't get cleaned out. Clean install wipes the res_mods folder. DLC cleaning wipes the Aslains_DLC_cache folder. Quote
bubs79 Posted June 9, 2016 Posted June 9, 2016 1 hour ago, Quaksen said: Custom mods folder doesn't get cleaned out. Clean install wipes the res_mods folder. DLC cleaning wipes the Aslains_DLC_cache folder. thanks I wasn't 100% sure Quote
exarish Posted June 11, 2016 Author Posted June 11, 2016 Yes but, as there was an update to Wot yesterday making the game into 0.9.15.0.1 So in the case of the radial menu, you need to change the file structure in your custom mod folder from 0.9.15 to 0.9.15.0.1 and will work again. Same applies to any other mods that use(d) the 0.9.15 structure. You can edit the name of the folders without unzipping, simply edit them in the Aslains_custom_mods folder. Quote
bubs79 Posted June 12, 2016 Posted June 12, 2016 23 hours ago, exarish said: Yes but, as there was an update to Wot yesterday making the game into 0.9.15.0.1 So in the case of the radial menu, you need to change the file structure in your custom mod folder from 0.9.15 to 0.9.15.0.1 and will work again. Same applies to any other mods that use(d) the 0.9.15 structure. You can edit the name of the folders without unzipping, simply edit them in the Aslains_custom_mods folder. yeh that was the first thing I did as I knew from when it went from 9.14 to 9.14.1 I changed the folder name to get mods to work Quote
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