Battlenat0r Posted March 16, 2017 Posted March 16, 2017 (edited) Sooooo let's try this again..... Your MODPACK only! Compass mod doesnt work as intended, hence should be fixed. Aslains_WoWs_Logs.zip Edited March 30, 2017 by Battlenat0r Quote
Administrator Aslain Posted March 17, 2017 Administrator Posted March 17, 2017 Don't install: Compass Elements Move compass elements #2 (rework by Aslain) It's not suitable for your screen resolution. I'd have to make totaly new mod for every resultion, it's a no go, especialy that I own 1080p screen only. Quote
Battlenat0r Posted March 18, 2017 Author Posted March 18, 2017 Okey, so make a comment on the MOD, saying it only works for 1080p Resolution. Too bad tho.. would have liked one for 1440p... Quote
Moderator Quaksen Posted March 18, 2017 Moderator Posted March 18, 2017 11 hours ago, Battlenat0r said: Okey, so make a comment on the MOD, saying it only works for 1080p Resolution. Too bad tho.. would have liked one for 1440p... Your resolution is 4K though, and not 1440p, judging by your screenshot resolution. Compass Elements Move compass elements (rework by Aslain) Works just fine on 1440p. Can't speak for the other one. Quote
Battlenat0r Posted March 18, 2017 Author Posted March 18, 2017 Have a 4K monitor yes, but run WoWs at 1440p and same with the desktop in borderless. So it doesn't run in 4K. Quote
Moderator Quaksen Posted March 18, 2017 Moderator Posted March 18, 2017 The screenshot says otherwise though, since it's 4K sized. But I can confirm that the speed-thingie is in the middle just the same on 1440p. (Off topic: Doesn't things look blurry when you run below the native resolution? Since pixels would need to get stretched to fit the same area) Quote
Battlenat0r Posted March 18, 2017 Author Posted March 18, 2017 2 hours ago, Quaksen said: The screenshot says otherwise though, since it's 4K sized. But I can confirm that the speed-thingie is in the middle just the same on 1440p. (Off topic: Doesn't things look blurry when you run below the native resolution? Since pixels would need to get stretched to fit the same area) Screenshot takes the native resolution if I set it in the background, If I want it to take 4K it can, but it runs at 1440p. No things doesn't look blurry. Quote
Moderator Quaksen Posted March 18, 2017 Moderator Posted March 18, 2017 That doesn't make any sense to me - but okay. Hehe. My client takes the screenshot as the client's resolution. Not something else. And it should look blurry, if you're stretching 1440p, to 2160p. But oh well. And who knows if it can be fixed. Should be possible, but who knows. It's hard for Aslain to adjust it though, without a 1440p or 4K monitor. But you're welcome to try editing the file yourself, and then sharing it, so Aslain can add it for other users of "above 1080p" Quote
Battlenat0r Posted March 21, 2017 Author Posted March 21, 2017 Don't know which file(s) to edit and check if it works. If I do that, Aslain will NOT add two different resolution 1080p and 1440p. Things don't get blurry when 1440p or 4K.. Have you tried, because it's pretty clear and unblurry. Quote
Moderator Quaksen Posted March 21, 2017 Moderator Posted March 21, 2017 41 minutes ago, Battlenat0r said: Don't know which file(s) to edit and check if it works. If I do that, Aslain will NOT add two different resolution 1080p and 1440p. Things don't get blurry when 1440p or 4K.. Have you tried, because it's pretty clear and unblurry. Yes, I've tried below native resolution, and it gets blurry, due to the way that the pixels are shown, on the lower resolution. \res_mods\VERSION\gui\battle_layout.xml "indicatorSpeed" is the Cruise Control options. Distance from Glue is usually what needs to be changed. The others are the anchors, but not too sure myself on how to adjust those. Quote
Battlenat0r Posted March 21, 2017 Author Posted March 21, 2017 (edited) Okey I will try it out. Don't think it looks blurry, might be some settings that does it or blur the quality. But doesn't matter eitherway, the issue is FPS stutter and low FPS. Even 7700K, 64GB and two 1080's in SLI doesn't help at all... hopefully DX11 will fix it. Edited March 30, 2017 by Battlenat0r Quote
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