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Quaksen

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Everything posted by Quaksen

  1. Errrr? You're replying to a post from 22. December And the game is on 0.5.16.1 now.
  2. v9.17 #01 (14-12-2016): - removed Custom Damage Indicators [suspected for being unstable] (At least I think this is related) So it'll probably need an update first
  3. There's a setting that blocks switching the view with scroll wheel - see if that's on? In the WoT settings. Can't quite recall the exact name. It's on the general page, on the right side.
  4. To launch the replay, close the game client first. After closing the game, use drag'n'drop *.wowreplay file to WorldOfWarships.exe or associate file extention with the game executable. And voila!
  5. "broadening the area where it locks" would be illegal - since then you could lock without highlighting, which is the main issue... the issue isn't locking behind things - it's locking without highlight. As for snap shots... they happen.. people press their mouse to shoot at you, and they luck out with the RNG.
  6. Stevoni, try running a program like CCleaner, to clean out your temporary files folder. (You can also try just using Windows "Disk Cleanup") And then try using the backup feature once more... something crazy is going on with it, at least in your case..
  7. Aslain didn't modify the mod. The mod author did. Autoaim Indication+ has since gotten a feature where if you try to enable autoaim, without having something targeted, it'll wait for some seconds, and if you happen to highlight an enemy, it'll lock onto it. It should be in the latest modpack as of writing this post. You may need to mess with the config though, not sure. http://forum.worldoftanks.eu/index.php?/topic/441413-0917-autoaim-indicationaddins-no-autoaim-snapping/page__st__1500__pid__13628795#entry13628795 "When you try to trigger AA and fail, this function will automatically enable AA within time_snapping_seconds period once you highlight first enemy (so fair rule or having outline when triggering AA is obeyed)" Fair Play Policy comment was quite clearly "autoaim locking without highlighting the enemy" - so yeah - no snapping, no matter how it's done. Doesn't matter how you try to twist and bend the rules, it'll boil down to the same. http://forum.worldoftanks.eu/index.php?/topic/598224-fair-play-policy/page__st__200__pid__13344242#entry13344242 Also locking to the last highlighted enemy you had, would still be locking without actually highlighting the enemy again, thus, illegal.
  8. It'll be looked at / fixed tomorrow
  9. YasenKrasen includes it's own display of battle results in battle... you don't need PMOD's version to inform you too, that's why it's auto-deselected.
  10. Hehe, woops... Moved to WoWs section
  11. Hehe
  12. It's in the FAQ, a thread in the forum section where you downloaded the modpack;
  13. Read the sticky thread in the section you posted in - or follow the link in my signature, which goes to the same thread
  14. You'll need to attach logs to your post
  15. Where does the video go from a game? The replay? World of Warships\replays
  16. Best to leave the rest in profiles
  17. Best to delete the "alt_minimap" folder in World of Warships\profiles - and then your edits to the other settings.xml file, in res_mods will work fine
  18. That's a leftover from another installation of the mod, I think.. And that placement is read before the one located in res_mods
  19. Hm - do you have an alt_minimap folder in this location: World of Warships\profiles\alt_minimap?
  20. All mods in both modpacks are allowed/legal.
  21. Backup session stats cache (untick this option in case of problems) Might be related to that... especially since it works with manual clean up - since then you won't have a cache file to backup.
  22. Worked for me. It removed the camera direction line. Setting the alpha to 0.0. Otherwise you're talking about something entirely else but you said "camera beam line".. so Before and after:
  23. Oh no, the reply took a day to get here... almost tempted not to post it, because of your impatient "NO replies..." Go into: res_mods\version\alt_minimap\ Open settings.xml (with Notepad++, for example) And find line 212 or something like that.. <sightLine thickness="1" color="0xfffffff" alpha="0.5"/> And try setting alpha to 0.0
  24. <style> <!-- coordinates / position --> <marginTop value="45px"/> <marginLeft value="300px"/> <width value="200px"/> <fontSize value="16"/> </style> I haven't used the mod, but going by the comment line, it's probably this section you need to change. X, Y, or pixels, would end up being the same thing in the end, pretty much. marginTop moves it 45 pixels down from the top of the screen marginLeft moves it 300 pixels into the screen So based on your own resolution you run your game at, you'd need to adjust both of them. You'd need to increase marginTop.. depends on your resolution
  25. Loading screen still hasn't been fixed/done/updated by XVM team...
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