Grandorf Posted September 5, 2015 Posted September 5, 2015 Hi It depends on which Enemy Reload mod you are using. Aslain prefers ZorroJans so it should be in: C:\Games\World_of_Tanks\res_mods\0.9.10\scripts\client\mods\ZJ_Mods\xml Quote
Racewires Posted September 17, 2015 Posted September 17, 2015 Found it... printed to bring to work and have IT department guys translate... Can't read it to see which line I need to tweak to raise up the reload time. Thank you for your assistance again! Quote
Racewires Posted November 1, 2015 Posted November 1, 2015 so still trying to figure out how to raise the position of the reload timer. Also how to change the color. Quote
Moderator Quaksen Posted November 2, 2015 Moderator Posted November 2, 2015 \res_mods\0.9.10\scripts\client\mods\ZJ_Mods\xml\ZJ_MRL.xml Everything you want, is in the config file. Use Notepad++. As for what colors you can use, look inside the folder: \res_mods\0.9.10\scripts\client\mods\ZJ_Mods\flash\ And adjust in the config file. Quote
Administrator Aslain Posted November 2, 2015 Administrator Posted November 2, 2015 As for reload circle, you cannot position it, only textual counter can be moved around as far as I know. Quote
Grandorf Posted November 2, 2015 Posted November 2, 2015 Hi An option is to lower everything else. Takes time but when its done its done. Quote
Moderator Quaksen Posted November 2, 2015 Moderator Posted November 2, 2015 As for reload circle, you cannot position it, only textual counter can be moved around as far as I know. Orly? There's x/y coordinates for both in the config file though.. I guess it's flawed then :) Quote
Administrator Aslain Posted November 2, 2015 Administrator Posted November 2, 2015 You can set coordinates for ammo clip counter, textual reloading, and marker for reloaded only. I think to move circular counter you have to decompile swf's and do the trick there. Quote
Racewires Posted November 2, 2015 Posted November 2, 2015 Blue was an option in the code so I changed enemy otc to blue. That helped. I will work on moving everything else down. I can't seem to figure out font size for the countdown numbers. Nice to have them a bit larger. Thanks for the help guys! Quote
Racewires Posted November 5, 2016 Posted November 5, 2016 One year later: Now if I can change the expiration so I don't have to re-download entire mod pack and paste in all my tweaked mods. Why does ZJ have expiration anyways? Any chance you know how to tweak that in the code? BTW, you guys are awesome! Quote
Moderator Quaksen Posted November 5, 2016 Moderator Posted November 5, 2016 16 minutes ago, Racewires said: One year later: Now if I can change the expiration so I don't have to re-download entire mod pack and paste in all my tweaked mods. Why does ZJ have expiration anyways? Any chance you know how to tweak that in the code? BTW, you guys are awesome! ZJ has expiration date since it's a trial version. ZJ sells subscription to his mods. One of the selling points would be to avoid the short expiration date. Though it would still expire if you paid. Doubt you can change it - you'd have to somehow dismantle the code, which is most likely protected, and take out the code bit that does the check. It does an online date check against several date/time servers. (For example, if your firewall blocks the mod, it won't work) Quote
Racewires Posted November 5, 2016 Posted November 5, 2016 I see... Nothing in life (and tanks) is forever.. (or free). Thanks for the super quick reply. Happy tanking! Quote
Moderator Quaksen Posted November 5, 2016 Moderator Posted November 5, 2016 1 minute ago, Racewires said: I see... Nothing in life (and tanks) is forever.. (or free). Thanks for the super quick reply. Happy tanking! True - but hey - at least the expiration date is often extended so it doesn't really run out except in the rare occasions You can use the custom mods folder to avoid having to paste in your edits every time you run the installer - using the custom mods folder, it would get installed at the end, overwriting the other things Quote
Racewires Posted November 5, 2016 Posted November 5, 2016 So just save a copy of my Notepad++ edited mod (such as markersAliveNormal) into that folder and it's there? Good to know. Thanks! Quote
Moderator Quaksen Posted November 5, 2016 Moderator Posted November 5, 2016 Just now, Racewires said: So just save a copy of my Notepad++ edited mod (such as markersAliveNormal) into that folder and it's there? Good to know. Thanks! It would need to be in a zip file, with the proper structure. So for example your markersAliveNormal, when you open the zip file, you should see: \res_mods\configs\xvm\Aslain\markersAliveNormal.xc And if it's an edit to a mod in the version folder, you should see: \res_mods\version\and so on.... ("version" doesn't have to be the actual number, but can be version, and the installer automatically puts it in the proper one ) Quote
Racewires Posted November 6, 2016 Posted November 6, 2016 Ok. I see the Readme in the folder. I haven't ever had to "pack" zip files, so I will work on that and how to do that. Thank you! Quote
Moderator Quaksen Posted November 6, 2016 Moderator Posted November 6, 2016 The best you can do is probably create the folders, and then return to the main folder, right click on res_mods, and create the zip, then the structure should be fine inside Good luck with it - and happy tanking! (And remember, there's always help to get around here ) Quote
Racewires Posted November 6, 2016 Posted November 6, 2016 tried that, and it zipped all the files in res_mods every folder and file was then packed. Probably not good if there's changes on those file..... I'll keep trying... for now, I save a copy to my desktop and paste it in after every mod pack download. Not too bad. Quote
Moderator Quaksen Posted November 6, 2016 Moderator Posted November 6, 2016 What I meant is.. On your desktop, for example, create a folder called BEANS (because, why not..) Inside that, create these folders, nested in one another: res_mods, configs, xvm, Aslain, and place your markersAliveNormal.xc inside Then return back to the BEANS folder - right click on res_mods, and zip it. Hopefully that makes sense Quote
Racewires Posted November 6, 2016 Posted November 6, 2016 Yes.... and now I'm hungry.... LOL I'll give it a shot. Quote
Administrator Aslain Posted November 6, 2016 Administrator Posted November 6, 2016 14 hours ago, Racewires said: Yes.... and now I'm hungry.... LOL I'll give it a shot. You can use the other OTM Reload, that is without any limits in working period. Quote
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