Snyrren Posted May 22, 2016 Posted May 22, 2016 (edited) Hi, There is a difference between the 'tanks current' max viewrange (white) circle and the dynamic (blue) circle when standing still and binos is activated. Is this a bug or an issue with settings? Edited May 23, 2016 by Snyrren Added the 'tanks current' to avoid confusion :P Quote
Moderator Quaksen Posted May 22, 2016 Moderator Posted May 22, 2016 Isn't the dynamic circle simple showing that "Hey, Binos is on, better expand the circle to reflect it"? (Just a guess ) In any case, 445 meters is the maximum range you can detect someone. Any view range beyond 445m is just countering their camouflage values. Quote
Snyrren Posted May 22, 2016 Author Posted May 22, 2016 According to the description in the installer the Blue circle is "Show dynamic view range circle (Blue)" and the White circle is "Show view range circle while standing (White"... From what I can remember the blue circle has always covered the white circle when binos activated before... And it's very noticable Quote
Moderator Quaksen Posted May 22, 2016 Moderator Posted May 22, 2016 Time to bring out the whip and swing it at Aslain then once he sees the post Quote
Grandorf Posted May 23, 2016 Posted May 23, 2016 View range = (Base view range / 0.875) * {0.5 + 0.00375 * (base skill + vent bonus + BiA bonus) } * (1 + Binocs/Optics bonus as decimal)T-34 example (350 base view range):View range = (350 / 0.875) * {0.5 + 0.00375 * (100 + 5(vents) + 5(BiA)) } * (1 + 0.25 (binocs) ) Quote
Snyrren Posted May 23, 2016 Author Posted May 23, 2016 Interesting! But it doesn't explain why the Blue circle don't cover the white when binos is activated. (Or if it does, I don't get it! ) Quote
Darth_Clicker Posted May 24, 2016 Posted May 24, 2016 (edited) I am only sharing the following information to support the OP in that I have a related/similar problem. As we are getting 9.15 in the next day or so, I do not see a need to seek a fix for the problem. Besides, it is not that important to me. If someone wishes to have my logs, just ask. In xvm, I have selected the following: 445m Max detect (yellow) 564m max draw (red) Dynamic view range (blue) view range standing (white) I have stereoscope binuculars on my T92 (for those times when I wish to use the T92 ninja passive scouting skills... ) Actual view range is 380m and 475 with binocs as reported by the game. Here is a gif showing how the circles change without binocs and with. I can not see how these circles correctly represent the respective distances. The red one, and white one seem correct as well as the yellow one. But the blue one is confusing. I do not have the navy blue view range while moving circle selected in the mod. Edited May 24, 2016 by Darth_Clicker Quote
Grandorf Posted May 24, 2016 Posted May 24, 2016 Hi Well, had to rethink. As it is set now its called "blindarea". It ignores anything beyond 445. Its a noobsetting so players dont think they can spot beyond 445. So whats the point of having 475 with binocs? You will spot tanks easier when they enter your 445 radius, it "takes away" some of the enemy tanks camo value. To be honest you dont need so many circles, keep it simple. 1 Quote
Grandorf Posted May 24, 2016 Posted May 24, 2016 Hi On the other hand, if you noticed this recently it has to be XVM that has some bug and maybe the update will get it fixed. Also remember that you can change color and thickness on those circles. 10 hours ago, Darth_Clicker said: But the blue one is confusing. I do not have the navy blue view range while moving circle selected in the mod. One more... As you see the colors blend, thats why it can get confusing. Light blue on dark blue is medium blue. Light blue on white is light blue. Quote
Darth_Clicker Posted May 24, 2016 Posted May 24, 2016 The max 445 max detect circle is useful for me to judge when I need to move my big ass arty when an enemy is approaching. If something can be spotted at 445m it is probably going to be one of my artys. I use binocs because I want to be able to see out to 445. I know that a view range beyond 445 is useless. The red max draw range circle lets me know that if a tank is beyond this distance he can not see me to aim at me. It is all about map awareness in arty because I do not have armour, hit points, or normally mobility to use in my defence. I have to rely on knowledge. Quote
Grandorf Posted May 24, 2016 Posted May 24, 2016 20 minutes ago, Darth_Clicker said: The max 445 max detect circle is useful for me to judge when I need to move my big ass arty when an enemy is approaching. If something can be spotted at 445m it is probably going to be one of my artys. I use binocs because I want to be able to see out to 445. I know that a view range beyond 445 is useless. The red max draw range circle lets me know that if a tank is beyond this distance he can not see me to aim at me. It is all about map awareness in arty because I do not have armour, hit points, or normally mobility to use in my defence. I have to rely on knowledge. Absolutely, go with the stuff you are used to. To me its cluttered, but I have changed my HUD and mods and XVM settings so many times over the years so Im not the guy to tell a player what to do. Quote
Snyrren Posted May 24, 2016 Author Posted May 24, 2016 (edited) 2 hours ago, Grandorf said: Hi Well, had to rethink. As it is set now its called "blindarea". It ignores anything beyond 445. Its a noobsetting so players dont think they can spot beyond 445... So what you are saying is that the Dynamic viewrange (blue) only jumps to 445m(max) when binos is activated? Well, by looking at the gif, it seems like it's working as I would like it to work. The blue circle jumps from dark blue to cover the white circle. Edited May 24, 2016 by Snyrren Quote
Darth_Clicker Posted May 25, 2016 Posted May 25, 2016 (edited) 7 hours ago, Grandorf said: Absolutely, go with the stuff you are used to. To me its cluttered, but I have changed my HUD and mods and XVM settings so many times over the years so Im not the guy to tell a player what to do. I think I can do without the static white circle since the dynamic view range (light blue) always gives the view range at the current time which is all that is actually useful to me. Edit: I just went back and looked in the modpack installer and I did indeed have the navy circle to indicate moving view range selected. I will probably only use the dynamic one in the future as having both seems a bit redundant to me too. Exciting times as always...waiting to download and play...haha. Edited May 25, 2016 by Darth_Clicker Quote
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