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Quaksen

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Everything posted by Quaksen

  1. XVM team has said they fixed the crash bug - that should be in #4 modpack update
  2. There are mods that change your mission based on what you picked for what tank - so that could also be a factor. Otherwise a mod wouldn't prevent you from completing an activated mission.
  3. Not sure what you're asking here... it's still in the modpack?
  4. No worries But yeah, it's safe to ignore
  5. That's not a warning. That's just an attempt to get your attention. Just ignore it. There's no harm in it. "- updated all mods made by ekspoint (with tag: [ekspoint]) - such mods may display a link to this modder website on the game interface. If you don't like it, don't use that mods."
  6. You won't find the same old functionality, that let you target someone through a building - that was made illegal more than a year ago. There is still similar functionality in the Autoaim Indication mod. (And it's in the modpack) http://forum.worldoftanks.eu/index.php?/topic/441413-092101-autoaim-indicationaddins-no-proximity-snapping-for-autoaim-but/#topmost
  7. "No ETA, sorry. There is one critical client crash, which is almost impossible to debug." - XVM Team
  8. We know this: "No ETA, sorry. There is one critical client crash, which is almost impossible to debug."
  9. Pretty sure "Battle Observer" for example, has an option that lets you see what damage people are doing.
  10. There's a "Display Team WN8 on the battle interface" option under "Other XVM settings"
  11. Quaksen

    add

    If it's not in the modpack, it's most likely not updated yet. Otherwise Aslain would be re-adding it
  12. "Check for Aslain's ModPack updates in garage" mod is located in the bottom quarter of the list
  13. It's currently not in the modpack, it needs an update/fix When it's back, it'll be in the "Garage mods" section, in the bottom quarter of the list. (3/4ths down the list)
  14. Pretty sure there is a modpack update mod? I haven't honestly paid too much attention to that one. The easier you could do, to get instant update, is go here: http://aslain.com/index.php?/topic/13-09210-aslains-xvm-mod-modpack-installer-wpicture-sound-preview/ and follow the thread (top right corner).. you'll get an email when there's an update posted
  15. From left to right: Tier number - Ship name - Torpedo range - Gun range.
  16. Grand Battle. Pretty sure by default, only normal Random Battles are counted. Check the config file at: \mods\configs\yk-stats\config.json "battleType": [NUMBERS HERE], 24 is the Grand Battle one. So if it says 1 there, you'd add , 24 (so it would say [1, 24] instead)
  17. Yeah - the mod itself would be fine - if it didn't use scripts.zip custom files. That's the problem, using scripts.zip - not the mod itself. If it gets re-made without using scripts.zip stuff, it'll be re-added most likely.
  18. And that's exactly the problem they want to fight. I still remember when they screwed up their update, and left in the aim prediction from their test server by mistake.. mods utilized that to display exact dot where to aim ahead of a ship.
  19. If you want to be sure it's 100% clean of anything past - delete it - and then in the launcher, run the integrity check - a brand new file will be downloaded. And while it is a server side game - the data about ship speed etc is still told to your client, and potentially something in scripts.zip could use that info, and display cheaty-things That's my assumption for them forbidding modding that file now.
  20. But are there any left? Introduced terrain-related changes to hard-to-reach areas on the following maps: Swamp Serene Coast Redshire Ruinberg Fisherman's Bay Malinovka Fjords Sand River Pilsen Airfield Tundra Cliff
  21. Well, WG patched pretty much all climbs, due to those mods.. so are there even any climbs left?
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