central Posted January 5, 2017 Posted January 5, 2017 I'm new here But wanted to hear your opinions about fixing autoaim indicator+ Autoaim snapping behind cover was recently declared illegal on wot forums by wg staff Aslain has since modified autaim indicator+ to comply I'm finding hard to play certain tanks wihtout this mod and am looking for way to fix mod to make it legal Shorcut "T" still works for requesting fire but you now have to have cursor directly on target, maybe this can't be fixed easily. More importantly snapping has many functions only one of which is locking on to enemies behind cover, some of the others- 1.ability to autaim instantly intead of having to place cursor over target. 2.sometimes it can be awkard to get cursor over target long enough to right-click, esp when your in a fast tank at full speed trying to lock onto small moving enemy tanks jumping ridge lines etc.. I find this 2nd point to be very very irritating in fast firing tanks where it can sometimes take several seconds to manage to lock on autaim, even though you have cursor over their silhouette several times because you cant left click in that milisecond, making it hard to focus on driving (The true purpose of autaim according to wiki) and missing opportunity for shots in fast tank (think m7, locust, t21 etc....) autoloaders and lower ROF guns dont suffer as much as you almost always want to be careful your hitting before you shoot anyhow. I know that it mihgt not be practical to program mod that can snap on but only if enemy silhouette is exposed, it is also possible that even this would give advantages unacceptable to wg (though the wording makes it sound like the problem is only that enemies are behind cover). But there might still be a simple improvment to snap autoaim within several seconds of having cursor over enemy silhouette(or even simpler autoaim snaps on to last silhouette your cursor highlighted if target is available) this would gretaly ease the really irritating cant snap autaim syndrome and cannot possibly be illegal. Thank you all for reading I would really like to hear what you think of the last point Also curious to hear if anybody else has same problem with fast quick firing tanks and vanilla autaim. Quote
Moderator Quaksen Posted January 5, 2017 Moderator Posted January 5, 2017 Aslain didn't modify the mod. The mod author did. Autoaim Indication+ has since gotten a feature where if you try to enable autoaim, without having something targeted, it'll wait for some seconds, and if you happen to highlight an enemy, it'll lock onto it. It should be in the latest modpack as of writing this post. You may need to mess with the config though, not sure. http://forum.worldoftanks.eu/index.php?/topic/441413-0917-autoaim-indicationaddins-no-autoaim-snapping/page__st__1500__pid__13628795#entry13628795 "When you try to trigger AA and fail, this function will automatically enable AA within time_snapping_seconds period once you highlight first enemy (so fair rule or having outline when triggering AA is obeyed)" Fair Play Policy comment was quite clearly "autoaim locking without highlighting the enemy" - so yeah - no snapping, no matter how it's done. Doesn't matter how you try to twist and bend the rules, it'll boil down to the same. http://forum.worldoftanks.eu/index.php?/topic/598224-fair-play-policy/page__st__200__pid__13344242#entry13344242 Also locking to the last highlighted enemy you had, would still be locking without actually highlighting the enemy again, thus, illegal. 1 Quote
central Posted January 5, 2017 Author Posted January 5, 2017 Thank you Quaksen that would help me alot i'll download latest version Quote
Administrator Aslain Posted January 5, 2017 Administrator Posted January 5, 2017 I am toying with AA+ config only, but it will not allow you to make it work like before Fair Play Policy. Quote
central Posted January 5, 2017 Author Posted January 5, 2017 If it willl work the way Quaksen explained that would really help for the most annoying aspects of vanilla version. I guess Ill have to just get used to not snapping naymore the old way though... Quote
motionvega Posted January 6, 2017 Posted January 6, 2017 id be happy just broadening the area where it locks a little if the tanks are exposed. im fine not locking onto things behind mountains...the vanilla wot version just sucks ass if your using a fast scout....and i seem to still run into guys that speak strange languages that snap shot me....... Quote
Moderator Quaksen Posted January 6, 2017 Moderator Posted January 6, 2017 "broadening the area where it locks" would be illegal - since then you could lock without highlighting, which is the main issue... the issue isn't locking behind things - it's locking without highlight. As for snap shots... they happen.. people press their mouse to shoot at you, and they luck out with the RNG. Quote
central Posted January 9, 2017 Author Posted January 9, 2017 "T" for requesting fire has been fixed in latest update and now works without having to highlight target. Thank you. Quote
Nephistic Posted January 10, 2017 Posted January 10, 2017 On 1/4/2017 at 4:37 PM, Quaksen said: Aslain didn't modify the mod. The mod author did. Autoaim Indication+ has since gotten a feature where if you try to enable autoaim, without having something targeted, it'll wait for some seconds, and if you happen to highlight an enemy, it'll lock onto it. It should be in the latest modpack as of writing this post. You may need to mess with the config though, not sure. http://forum.worldoftanks.eu/index.php?/topic/441413-0917-autoaim-indicationaddins-no-autoaim-snapping/page__st__1500__pid__13628795#entry13628795 "When you try to trigger AA and fail, this function will automatically enable AA within time_snapping_seconds period once you highlight first enemy (so fair rule or having outline when triggering AA is obeyed)" Fair Play Policy comment was quite clearly "autoaim locking without highlighting the enemy" - so yeah - no snapping, no matter how it's done. Doesn't matter how you try to twist and bend the rules, it'll boil down to the same. http://forum.worldoftanks.eu/index.php?/topic/598224-fair-play-policy/page__st__200__pid__13344242#entry13344242 Also locking to the last highlighted enemy you had, would still be locking without actually highlighting the enemy again, thus, illegal. So its illegal? Quote
Administrator Aslain Posted January 10, 2017 Administrator Posted January 10, 2017 Time snapping is probably not illegal, but I will not enable it in modpack for now, before I get clarification from WG. Quote
Moderator Quaksen Posted January 10, 2017 Moderator Posted January 10, 2017 8 hours ago, Nephistic said: So its illegal? The pre-8th November Autoaim Indication is illegal. The ones after it, are legal. And I cannot see the new feature being illegal either - since it requires you to highlight target, before it can lock... just like vanilla WoT. Quote
central Posted January 10, 2017 Author Posted January 10, 2017 I'm with Quaksen for all my opinions worth. Pretty ahrd to explain why it would be illegal and Wg takes forever to get back about things. Quote
Darth_Clicker Posted January 11, 2017 Posted January 11, 2017 15 hours ago, Quaksen said: The pre-8th November Autoaim Indication is illegal. The ones after it, are legal. And I cannot see the new feature being illegal either - since it requires you to highlight target, before it can lock... just like vanilla WoT. I agree, but it does make it easier to use Auto Aim compared to Vanilla Auto Aim....albeit a very small amount. With Vanilla AA you must keep the tank highlighted while you press the enable key. That takes an amount of coordination. AA+ reduces, or eliminates this coordination factor. I can imagine that it helps older players like myself more than younger players. As far as whether or not this feature is illegal depends entirely on the direction in which the wind is blowing. That, I know for sure based on past events. Quote
motionvega Posted January 19, 2017 Posted January 19, 2017 i dont see any help off of aaplus anymore. if anything the lock area seems smaller then the tank outline now.....id like to see a few meters on either side of a tank be lockable if im in a fast light trying to fight another fast light. Quote
Moderator Quaksen Posted January 19, 2017 Moderator Posted January 19, 2017 10 minutes ago, motionvega said: id like to see a few meters on either side of a tank be lockable if im in a fast light trying to fight another fast light. Better ask Wargaming to add that then. Because otherwise, that would be an illegal feature Quote
My_Gaming_TV Posted January 19, 2017 Posted January 19, 2017 20 minutes ago, motionvega said: i dont see any help off of aaplus anymore. if anything the lock area seems smaller then the tank outline now.....id like to see a few meters on either side of a tank be lockable if im in a fast light trying to fight another fast light. If you are a fast light trying to lock on to the target then set the timer to infinite and turn on the autoaim and just make sure your aim dot hits the target to initiate the lock, not that hard, been able to accomplish it myself Quote
motionvega Posted January 19, 2017 Posted January 19, 2017 forgive me guys...i hadnt updated for a while and was unaware of the new version... 1 Quote
central Posted January 19, 2017 Author Posted January 19, 2017 (edited) After using the new autoaim+ I have to thank you for including it. It is a huge improvement that basically solves my problem in its entirety. I tried to include replay of a game that would be almost impossible without it. Though I lost anyhow. locust heartbreak.wotreplay Edited January 19, 2017 by central 1 Quote
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