Sniper Posted May 28, 2017 Posted May 28, 2017 The Detailed Damage Indicator is not working properly . I have ships hitting me that the Damage Indicator is not picking up the last battle I was in it only showed One ship that I receive damage from and I saw at least two other ships hit me and did damage to my ship . Now It makes me wonder if it's the same way on the given side too? But either way it need to be looked into. Quote
Moderator Quaksen Posted May 28, 2017 Moderator Posted May 28, 2017 Missing logs - please attach those. Also worth a look, since I think it's the same mod you're talking about; Quote
Sniper Posted May 28, 2017 Author Posted May 28, 2017 Also the game keeps locking up on me too how do I fix that ? Quote
Moderator Quaksen Posted May 28, 2017 Moderator Posted May 28, 2017 Link is in my signature, and it's also a sticky in this forum section. Quote
Sniper Posted May 29, 2017 Author Posted May 29, 2017 OK I hop I did it right . Aslains_WoWs_Logs.zip Quote
Administrator Aslain Posted June 5, 2017 Administrator Posted June 5, 2017 Played few battles with same mods, that mod was registering all hits either taken or done so hard to say. I cannot help it anyway, maybe in future it will start working for you again, when someone updates this mod. Quote
X33STORM Posted June 24, 2017 Posted June 24, 2017 I too have an issue with the damage of each ship not appearing, only total damage. 1 Quote
Battlenat0r Posted June 25, 2017 Posted June 25, 2017 13 hours ago, X33STORM said: I too have an issue with the damage of each ship not appearing, only total damage. It works, suggest removing all mods and reinstall. If you use mods from other packs also you need to add one by one. Quote
X33STORM Posted June 25, 2017 Posted June 25, 2017 On 6/25/2017 at 0:34 PM, Battlenat0r said: It works, suggest removing all mods and reinstall. If you use mods from other packs also you need to add one by one. Thing is, i've already tried that.. Removing all mods, preferences.xml and profiles folder.. Still, same thing! added 1 minute later It couldn't be a problem in battle_elements.xml right? Or the unrelated battle_layout.xml, to which i've customized a great deal myself.. <battle_elements.xml> <!-- enabled - false, if component is disabled autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested this file is beeing used by: \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py --> <elementList> <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf"> <properties hitTest="true"/> </element> <element name="unbound_campaigns" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/campaigns_in_battle.xml' rootElementId='campaigns_in_battle' hitTest = "true"/> </element> <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/> <element name="unboundSmokeIndicator" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/smoke_indicator.xml' rootElementId='SmokeIndicator' hitTest = "true"/> </element> <element name="unboundInfoPanel" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/info_panel.xml' rootElementId='InfoPanel' hitTest = "true"/> </element> <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/> <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/> <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf"> <properties x='0' y='0'/> <properties hitTest = "true"/> </element> <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest = "true"/> </element> <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/> <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo"> <properties hitTest = "true"/> <methods stop=""/> </element> <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/> <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/> <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/> </element> <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/> </element> <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/> </element> <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/> </element> <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/> <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="intuitionIndicator" class="IntuitionIndicatorClip" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="smokeIndicator" class="SmokeIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/> <!-- shipdoll elements --> <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties alpha='1'/> </element> <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties showAllGuns="true"/> </element> <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClipCenter'/> </element> <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClip'/> </element> <element name="damageClip" class="DamageClip" url="dangers.swf"> <properties damageIndicatorClassName='DamageIndicatorLittleClip'/> </element> <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/> <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> --> <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/> <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/> <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/> <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/> <element name="repairIndicator" class="IndividualRepairIndicatorClip" url="capture_bars.swf"/> <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/> <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/> <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/> <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/> <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/> <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/> <element name="fakeElement3" class="flash.display.Sprite" url="task_progress_track.swf"/> <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/> <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element> <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element--> <!--<element name="combatLog" class="CombatLog" url="combat_log.swf"> <properties hitTest = "true"/> </element>--> <element name="unboundCombatLog" class="lesta.libs.unbound.UnboundElement" url="combat_log.swf"> <properties config='../unbound/combat_log.xml' rootElementId='CombatLogPanel' hitTest = "true"/> </element> <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/> <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/> </element> <element name="unboundShipsList" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/header_shiplist.xml' rootElementId='HeaderShipList' hitTest = "false"/> </element> <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons"> <properties spacingHor='5' spacingVert='5' multiline='true' maxCount='5' direction = 'horizontal' hitTest = 'true'/> </element> <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf"> <properties hitTest = 'true' spacingVert='54' x='54' scaleX='1.00' scaleY='1.00'/> </element><!--mark--> <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/> <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false"> <properties hitTest = 'true'/> </element> <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/> <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/> <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/> <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/> <element name="minimapClip" class="MinimapClip" url="minimap.swf"> <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/> </element> <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/> <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf"> <properties x='9' y='18' /> </element> <element name="battleHint" class="actionPanelHint" url="battle_hints.swf"> <properties hitTest='true' /> </element> <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf"> <properties hitTest = "true"/> </element> <element name="nearestEnemyIndicator" class="NearestEnemyIndicatorClip" url="dangers.swf"/> <element name="statsPanel" class="lesta.libs.unbound.UnboundElement" url="stats_panel.swf" autoPerfTest="false"> <properties config='../unbound/battle_stats.xml' rootElementId='BattleStats' hitTest = "true"/> </element> <!-- <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> --> <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/> <element name="runningLights" class="__ModLoader" url="running_lights.swf"/> <element name="navigator" class="NavigatorElement" url="navigator.swf"/> <element name="smokeGeneratorTimer" class="SmokeGeneratorTimerElement" url="smokegenerator_timer.swf"/> <element name="altHud" class="__ModLoader" url="alt_hud.swf"/> </elementList> <controllers> <controller class="MLDatahubController" clips="damage_application"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unbound_campaigns"/> <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator,smokeGeneratorTimer"/> <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/> <controller class="com.Pr0Ships.battle_controllers.RunningLightsController" clips="markersContainer"/> <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/> <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/> <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/> <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,intuitionIndicator,atbaOffIndicator,weatherIndicator,smokeIndicator,repairIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/> <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText"/> <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/> <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/> <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/> <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/--> <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/> <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/> <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/> <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass,nearestEnemyIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/> <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/> <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/> <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/> <!--<controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>--> <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/> <!--<controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>--> <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/> <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/> <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/> <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/> <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundShipsList"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundCombatLog"/> <controller class="lesta.dialogs.battle_window_controllers.StatsPanelController" clips="statsPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundInfoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundSmokeIndicator"/> </controllers> <animation> <key delay="0" clips="crosshairDefault.cross"/> <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/> <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/> </animation> <grid/> </battle_elements.xml> <battle_layout.xml> <element> <id>minimapClip</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>4</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>unboundInfoPanel</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-125</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>1</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>15</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleHint</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>510</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>450</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorSpeed</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>620</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipStateBars</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>25</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>combatLog</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>6</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>318</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>allyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>enemyEar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>67</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonContainer</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>45</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>ribbonAppear</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>550</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-58</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorAngle</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>modulesBar</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-17</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>modulesBar</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!-- <element> <id>quickCommandHelpPanel_h</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>barReloadContainer</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> --> <element> <id>quickCommandHelpPanel_v</id> <hasAnimationInside>True</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-500</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>captureBase</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>repairIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord></glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logPlayerState</glueElementID> <glueElementCoord/>4<glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>26</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>headerPlayersNum</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>cameraText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>observedPlayerLabel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord/> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>17</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord/> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>convoyContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleProgress</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord/> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>prebattleText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>battleProgress</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>16</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>1</type> <glueElementID>compassClip</glueElementID> <glueElementCoord>3</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>35</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCompass</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>alarmClipCenter</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>damageClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>frustumClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>120</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gunRotatorClips</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>shipDollClip</id> <hasAnimationInside>false</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-101</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>99</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>compassClip</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-20000</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>pingometer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>helpHint</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>battleTimer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>175</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>1</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>gameVersion</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>3</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>-30</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>tacticalMapHelp</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>3</elementConstraintType> <distanceFromGlue>-500</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>40</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>autopilot_indicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>286</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>6</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-16100</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logEvent</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>-300</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>115</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>expectedAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>24</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerState</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>indicatorAngle</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>logPlayerAction</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>180</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorGunsLocked</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>65</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairSpectator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>indicatorCollisionText</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>logEvent</glueElementID> <glueElementCoord>6</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>21</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>deathList</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>3</glueElementID> <elementConstraintType>3</elementConstraintType> <glueElementCoord>0</glueElementCoord> <distanceFromGlue>24</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>minimapClip</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>10</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>crosshairDefault</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>nearestEnemyIndicator</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>0</type> <glueElementID>horizCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>barReloadContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>weaponsPanel</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>6</elementConstraintType> <distanceFromGlue>-5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <!--weaponsPanel--> <element> <id>weaponsPanel</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>0</type> <glueElementID>vertCenter</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>2</elementConstraintType> <distanceFromGlue>20</distanceFromGlue> </vglue> <hglue> 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<glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </vglue> <hglue> <type>1</type> <glueElementID>crosshairDefault</glueElementID> <glueElementCoord>4</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>0</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> <element> <id>invitationContainer</id> <hasAnimationInside>False</hasAnimationInside> <vglue> <type>2</type> <glueElementID>1</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>1</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </vglue> <hglue> <type>2</type> <glueElementID>4</glueElementID> <glueElementCoord>0</glueElementCoord> <elementConstraintType>4</elementConstraintType> <distanceFromGlue>5</distanceFromGlue> </hglue> <scaleX>1.0</scaleX> <scaleY>1.0</scaleY> <active>True</active> </element> </battle_layout.xml> Quote
X33STORM Posted June 25, 2017 Posted June 25, 2017 (edited) Btw, where is the development thread for this mod? I've searched the RU, US and EU forums for it but can't find it anywhere.. Except for this very outdated one:https://forum.worldofwarships.ru/topic/75006-all-счетчик-нанесенного-урона/ Edited June 25, 2017 by X33STORM Quote
X33STORM Posted June 25, 2017 Posted June 25, 2017 (edited) I completely reinstalled the game and voila, works as it should.. Now to add all my other mods to find out what was interfering.. Installing all my mods fresh, only copying over minimap and battle layout, it works as it should.. Dunno what it could have been then. Edited June 25, 2017 by X33STORM Quote
Administrator Aslain Posted June 27, 2017 Administrator Posted June 27, 2017 Few authors from RU forums, stopped to update their topics, but keeps posting their mods to RU modpacks. This is the case. You can try to contact the authors, but from my experience it's nearly impossible to speak with them via google translator. Quote
X33STORM Posted June 28, 2017 Posted June 28, 2017 23 hours ago, Aslain said: Few authors from RU forums, stopped to update their topics, but keeps posting their mods to RU modpacks. This is the case. You can try to contact the authors, but from my experience it's nearly impossible to speak with them via google translator. Right, i don't speak a word of russian and google translate only goes so far.. And sadly my EU user don't work on US and RU forums. Sadly the EU forums are dead as fuck, but your forums here seem to be much more active and helpful. Thanks for the great work collecting and updating these countless mods! Quote
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