Jump to content

Detailed Damage Indicator issue


Recommended Posts

Posted

The Detailed Damage Indicator is not working properly . I have ships hitting me that the Damage Indicator is not picking up the last battle I was in it only showed One ship that I receive damage from

and I saw at least two other ships hit me and did damage to my ship  . Now It makes me wonder if it's the same way on the given side too? But either way it need to be looked into.

  • Administrator
Posted

Played few battles with same mods, that mod was registering all hits either taken or done so hard to say. I cannot help it anyway, maybe in future it will start working for you again, when someone updates this mod.

  • 3 weeks later...
Posted
13 hours ago, X33STORM said:

I too have an issue with the damage of each ship not appearing, only total damage.

It works, suggest removing all mods and reinstall. If you use mods from other packs also you need to add one by one.

Posted
On 6/25/2017 at 0:34 PM, Battlenat0r said:

It works, suggest removing all mods and reinstall. If you use mods from other packs also you need to add one by one.

Thing is, i've already tried that.. Removing all mods, preferences.xml and profiles folder.. Still, same thing!

added 1 minute later

It couldn't be a problem in battle_elements.xml right? Or the unrelated battle_layout.xml, to which i've customized a great deal myself..

 



<battle_elements.xml> <!-- enabled - false, if component is disabled autoPerfTest - false, if component doesn't need to be draw-performance-auto-tested autoPerfTestGroup - group name if component is in group for draw-performance-auto-tested this file is beeing used by: \tools\wows_ui_tools\auto_draw_perf_test\generate_elements_list.py --> <elementList> <element name="damage_application" class="MLDamageApplicationView" url="ml-damage-world-of-warships.swf"> <properties hitTest="true"/> </element> <element name="unbound_campaigns" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/campaigns_in_battle.xml' rootElementId='campaigns_in_battle' hitTest = "true"/> </element> <element name="ml_markers_worldofwarships" class="MLMarkersApplicationView" url="ml-markers-world-of-warships.swf"/> <element name="unboundSmokeIndicator" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/smoke_indicator.xml' rootElementId='SmokeIndicator' hitTest = "true"/> </element> <element name="unboundInfoPanel" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/info_panel.xml' rootElementId='InfoPanel' hitTest = "true"/> </element> <element name="fireScreenEffect" class="FullscreenFireEffectClip" url="fullscreen_effects.swf"/> <element name="placeHolderGuidesManager" class="flash.display.MovieClip" url="guide.swf"/> <element name="markersContainer" class="flash.display.Sprite" url="gui_slots.swf"> <properties x='0' y='0'/> <properties hitTest = "true"/> </element> <element name="weaponsPanel" class="WeaponsPanelClip" url="weapons_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest = "true"/> </element> <element name="modulesBar" class="ModulesButtonBar" url="modules_panel.swf"/> <element name="shipStateBars" class="ShipStateClip" url="ship_state.swf" autoPerfTestGroup="shipInfo"> <properties hitTest = "true"/> <methods stop=""/> </element> <element name="indicatorSpeed" class="CriuseSpeedIndicator" url="cruise_control.swf"/> <element name="indicatorAngle" class="CriuseAngleIndicator" url="cruise_control.swf"/> <element name="logPlayerState" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="-8"/> </element> <element name="logPlayerAction" class="EventLog" url="central_feedback.swf" enabled="false" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForCenterIndicatorsLogs,MessageListItemRendererForCenterIndicatorsLogsLarge]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="5000" messageBufferLength="3" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0"/> </element> <element name="logEvent" class="EventLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForVictoryPointLogs,MessageListItemRendererForVictoryPointKillsLog,MessageListItemRendererForTeamkillEvent,MessageListItemRendererForThirdParty]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="3" listItemRendererLifeTime="12000" messageBufferLength="1" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true" hasSubstitution="true" lineSpacing="0" width="600"/> </element> <element name="deathList" class="DeathLog" url="central_feedback.swf" autoPerfTestGroup="logs"> <properties itemRendererName="[MessageListItemRendererForEventLog]" antiSpam="true" blinkTimer="0" enabled="true" listItemRendererDethTime="0.3" listItemRendererLifeTime="10000" messageBufferLength="2" messageBufferOverflowDeathTime="1" scrollBarStep="1" scrollPosition="left" textDisplayFlow="bottom-up" tweenTime="0.3" tweenListItemRenderer="true"/> </element> <element name="indicatorGunsLocked" class="SignalGunsLocked" url="central_feedback.swf" autoPerfTest="false" autoPerfTestGroup="indicators"/> <element name="indicatorCollisionText" class="WarningCollisionText" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="shipVisibilityIndicator" class="shipVisibilityIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="intuitionIndicator" class="IntuitionIndicatorClip" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="weatherIndicator" class="CycloneIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="smokeIndicator" class="SmokeIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="atbaOffIndicator" class="atbaOffIndicator" url="central_feedback.swf" autoPerfTestGroup="indicators"/> <element name="compassWithNose" class="CompassWithNose" url="crosshair_screen.swf" enabled="false" autoPerfTestGroup="crosshair"/> <!-- shipdoll elements --> <element name="frustumClip" class="FrustumClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties alpha='1'/> </element> <element name="compassClip" class="CompassClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="shipDollClip" class="DollClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"> <properties showAllGuns="true"/> </element> <element name="alarmClipCenter" class="AlarmClipCenter" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClipCenter'/> </element> <element name="alarmClipCompass" class="AlarmClip" url="dangers.swf"> <properties dangerClipClassName='AlarmSignalClip'/> </element> <element name="damageClip" class="DamageClip" url="dangers.swf"> <properties damageIndicatorClassName='DamageIndicatorLittleClip'/> </element> <element name="gunRotatorClips" class="GunRotationsClip" url="ship_doll.swf" autoPerfTestGroup="shipDoll"/> <element name="headerPlayersNum" class="HeaderPlayerNum" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="pingometer" class="Pingometer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="helpHint" class="HelpHint" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="battleTimer" class="BattleTimer" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="prebattleText" class="PrebattleText" url="battle_stats.swf" autoPerfTestGroup="header"/> <!-- <element name="quickCommandHelpPanel_h" class="QuickCommandHelpPanelHUD_h" url="quick_commands.swf"/> --> <element name="quickCommandHelpPanel_v" class="QuickCommandHelpPanelHUD_v" url="quick_commands.swf"/> <element name="cameraText" class="CameraText" url="battle_stats.swf" enabled="false"/> <element name="gameVersion" class="GameVersion" url="battle_stats.swf" autoPerfTestGroup="header"/> <element name="observedPlayerLabel" class="ObservedPlayer" url="battle_stats.swf"/> <element name="captureBase" class="CaptureBarIndicator" url="capture_bars.swf"/> <element name="repairIndicator" class="IndividualRepairIndicatorClip" url="capture_bars.swf"/> <element name="barReloadContainer" class="ReloadBarContainer" url="reload_bars.swf"/> <element name="gunMarkerPlaceholder" class="MarkersPlaceholder" url="gun_marker.swf"/> <element name="crosshairDefault" class="DefaultCrosshairClip" url="crosshair_screen.swf" autoPerfTestGroup="crosshair"/> <element name="crosshairFPS" class="FPSCrosshairClip" url="crosshair_screen.swf"/> <element name="fakeElement" class="flash.display.Sprite" url="capture_indicators.swf"/> <element name="fakeElement2" class="flash.display.Sprite" url="scenario_markers.swf"/> <element name="fakeElement3" class="flash.display.Sprite" url="task_progress_track.swf"/> <element name="crosshairSpectator" class="crosshairSpectator" url="after_death_panel.swf"/> <!--element name="allyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element> <element name="enemyEar" class="EarList" url="battle_stats.swf" autoPerfTestGroup="ears"> <properties hitTest = 'true'/> </element--> <!--<element name="combatLog" class="CombatLog" url="combat_log.swf"> <properties hitTest = "true"/> </element>--> <element name="unboundCombatLog" class="lesta.libs.unbound.UnboundElement" url="combat_log.swf"> <properties config='../unbound/combat_log.xml' rootElementId='CombatLogPanel' hitTest = "true"/> </element> <element name="battleProgress" class="BattleProgressClip" url="battle_stats.swf"/> <element name="unboundEars" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/team_structure.xml' rootElementId='TeamStructure' hitTest = "true"/> </element> <element name="unboundShipsList" class="lesta.libs.unbound.UnboundElement" url="battle_stats.swf"> <properties config='../unbound/header_shiplist.xml' rootElementId='HeaderShipList' hitTest = "false"/> </element> <element name="ribbonContainer" class="RibbonContainerClip" url="achievements.swf" autoPerfTestGroup="ribbons"> <properties spacingHor='5' spacingVert='5' multiline='true' maxCount='5' direction = 'horizontal' hitTest = 'true'/> </element> <element name="ribbonAppear" class="RibbonAppearClip" url="achievements.swf"> <properties hitTest = 'true' spacingVert='54' x='54' scaleX='1.00' scaleY='1.00'/> </element><!--mark--> <element name="flyOffDamage" class="FlyOffDamageClip" url="flyoffdamage.swf"/> <element name="deathPanel" class="AfterDeathAttentionPanel" url="after_death_panel.swf" autoPerfTest="false"> <properties hitTest = 'true'/> </element> <element name="placeHolderSelectionRect" class="flash.display.MovieClip" url="" autoPerfTest="false"/> <element name="battleDebug" class="BattleDebugClip" url="battle_debug.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> <element name="tacticalMapHelp" class="TacticalMapHelpClip" url="navpoints.swf" autoPerfTest="false"/> <element name="autopilot_indicator" class="AutopilotIndicator" url="navpoints.swf" autoPerfTestGroup="indicators"/> <element name="tacticalMap" class="lesta.dialogs.battle_window.TacticalMap" url="navpoints.swf" autoPerfTest="false"/> <element name="minimapClip" class="MinimapClip" url="minimap.swf"> <properties hitTest='true' toleranceAngle="15" tweenDuration="0.3"/> </element> <element name="expectedAction" class="ExpectedActionContainerClip" url="tutorial.swf"/> <element name="tasksContainer" class="flash.display.Sprite" url="task_manager.swf"> <properties x='9' y='18' /> </element> <element name="battleHint" class="actionPanelHint" url="battle_hints.swf"> <properties hitTest='true' /> </element> <element name="carrierPanel" class="CarrierPanelClip" url="carrier_panel.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="contextMenuContainer" class="ContextMenuContainerClip" url="context_menu.swf" autoPerfTestGroup="weapons"> <properties hitTest='true' /> </element> <element name="invitationContainer" class="InvitationContainer" url="invitation_to_division.swf"> <properties hitTest = "true"/> </element> <element name="nearestEnemyIndicator" class="NearestEnemyIndicatorClip" url="dangers.swf"/> <element name="statsPanel" class="lesta.libs.unbound.UnboundElement" url="stats_panel.swf" autoPerfTest="false"> <properties config='../unbound/battle_stats.xml' rootElementId='BattleStats' hitTest = "true"/> </element> <!-- <element name="helpScreen" class="HelpScreenClip" url="help_panel.swf" autoPerfTest="false"> <properties hitTest='true' /> </element> --> <element name="altMinimap" class="__ModLoader" url="alt_minimap.swf"/> <element name="runningLights" class="__ModLoader" url="running_lights.swf"/> <element name="navigator" class="NavigatorElement" url="navigator.swf"/> <element name="smokeGeneratorTimer" class="SmokeGeneratorTimerElement" url="smokegenerator_timer.swf"/> <element name="altHud" class="__ModLoader" url="alt_hud.swf"/> </elementList> <controllers> <controller class="MLDatahubController" clips="damage_application"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unbound_campaigns"/> <controller class="com.w03l.alt.battle_controllers.AltHudController" clips="crosshairDefault,crosshairFPS,navigator,smokeGeneratorTimer"/> <controller class="MLDatahubController" clips="ml_markers_worldofwarships"/> <controller class="com.Pr0Ships.battle_controllers.RunningLightsController" clips="markersContainer"/> <controller class="com.w03l.alt.battle_controllers.AltMinimapController" clips="minimapClip"/> <controller class="lesta.dialogs.battle_window_controllers.ModulesPanelController" clips="modulesBar"/> <controller class="lesta.dialogs.battle_window_controllers.ShipStateController" clips="shipStateBars,shipStateBars.vehicle_hp,shipStateBars.vehicle_hp_text,shipStateBars.ship_name"/> <controller class="lesta.dialogs.battle_window_controllers.CruiseController" clips="indicatorSpeed,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.IndicatorsController" clips="logPlayerState,logPlayerAction,logEvent,indicatorGunsLocked,indicatorCollisionText,deathList,shipVisibilityIndicator,intuitionIndicator,atbaOffIndicator,weatherIndicator,smokeIndicator,repairIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.CompassController" clips="shipDollClip.shipDoll,compassClip.compass,gunRotatorClips,frustumClip,alarmClipCenter,alarmClipCompass,damageClip"/> <controller class="lesta.dialogs.battle_window_controllers.HeaderController" clips="headerPlayersNum,pingometer,battleTimer,helpHint,prebattleText,captureBase,battleProgress,gameVersion,observedPlayerLabel,cameraText"/> <controller class="lesta.dialogs.battle_window_controllers.GunsStateController" clips="barReloadContainer,shipDollClip.shipDoll,gunRotatorClips"/> <controller class="lesta.dialogs.battle_window_controllers.GunMarkersController" clips="!gunMarkerPlaceholder,gunMarkerPlaceholder.mainGunMarker,gunMarkerPlaceholder.torpedoGunMarker,gunMarkerPlaceholder.lockedIndicator"/> <controller name="crosshair" class="lesta.dialogs.battle_window_controllers.CrosshairController" clips="crosshairDefault,crosshairFPS,compassWithNose"/> <!-- controller class="lesta.dialogs.battle_window_controllers.EarsController" clips="allyEar,enemyEar"/--> <controller class="lesta.dialogs.battle_window_controllers.FlyOffMessageController" clips="flyOffDamage"/> <controller name="fullScreenEffectsController" class="lesta.dialogs.battle_window_controllers.FullScreenEffectsController" clips="fireScreenEffect"/> <controller class="lesta.dialogs.battle_window_controllers.MarkersController" clips="markersContainer"/> <controller class="lesta.dialogs.battle_window_controllers.DamageSignalController" clips="damageClip,alarmClipCenter,alarmClipCompass,nearestEnemyIndicator"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponsPanelController" clips="weaponsPanel,weaponsPanel.artilleryPanel,weaponsPanel.planePanel,weaponsPanel.torpedoPanel,weaponsPanel.consumesPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.WeaponBarController" clips="weaponsPanel.artilleryPanel,weaponsPanel.torpedoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.weapons_controllers.PlanesController" clips="weaponsPanel.skillsPanel,weaponsPanel.planePanel,weaponsPanel.planePool"/> <controller class="lesta.dialogs.battle_window.PlaneNavpointsController" clips="tacticalMap,autopilot_indicator,indicatorAngle"/> <controller class="lesta.dialogs.battle_window_controllers.SelectionRect" clips="placeHolderSelectionRect"/> <controller name="guidesManager" class="lesta.dialogs.battle_window.GuidesManager" clips="placeHolderGuidesManager"/> <controller name = "battleDebug" class="lesta.dialogs.battle_window._battle_debug.BattleDebug" clips="battleDebug"/> <!--<controller class="lesta.dialogs.battle_window_controllers.RegisterFocusComponent" clips="combatLog.chat.txa_input"/>--> <controller class="lesta.dialogs.battle_window_controllers.CarrierPanelController" clips="carrierPanel,weaponsPanel"/> <!--<controller class="lesta.dialogs.battle_window_controllers.ComplainController" clips="combatLog.chat"/>--> <controller class="lesta.dialogs.battle_window_controllers.AchievementController" clips="ribbonContainer,ribbonAppear"/> <controller class="lesta.dialogs.battle_window_controllers.TutorialController" clips="expectedAction"/> <controller class="lesta.dialogs.battle_window_controllers.DeathPanelController" clips="deathPanel,crosshairSpectator"/> <controller class="lesta.dialogs.battle_window_controllers.BattleTasksController" clips="tasksContainer"/> <controller class="lesta.dialogs.battle_window_controllers.InvitationController" clips="invitationContainer"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundEars"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundShipsList"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundCombatLog"/> <controller class="lesta.dialogs.battle_window_controllers.StatsPanelController" clips="statsPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundInfoPanel"/> <controller class="lesta.dialogs.battle_window_controllers.UnboundElementController" clips="unboundSmokeIndicator"/> </controllers> <animation> <key delay="0" clips="crosshairDefault.cross"/> <key delay="10" clips="crosshairDefault.iconDist,crosshairDefault.aimAssistant"/> <key delay="10" clips="crosshairFPS.iconDist,crosshairFPS.aimAssistant"/> </animation> <grid/> </battle_elements.xml>
<battle_layout.xml>
<element>
  <id>minimapClip</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>4</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>4</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>unboundInfoPanel</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>1</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-125</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>1</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>15</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleHint</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>510</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>450</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorSpeed</id>
  <hasAnimationInside>True</hasAnimationInside>
   <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>620</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipStateBars</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>25</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>combatLog</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>6</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>318</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>allyEar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>67</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>enemyEar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type> 
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>67</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>ribbonContainer</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>120</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type> 
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>45</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>ribbonAppear</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>550</distanceFromGlue>
  </vglue>
  <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-58</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>indicatorAngle</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
  	<type>1</type>
  	<glueElementID>modulesBar</glueElementID>
  	<glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-17</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>modulesBar</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>barReloadContainer</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<!-- <element>
  <id>quickCommandHelpPanel_h</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>barReloadContainer</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element> -->
<element>
  <id>quickCommandHelpPanel_v</id>
  <hasAnimationInside>True</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-500</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>captureBase</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
	<glueElementID>4</glueElementID>
	<glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>180</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>repairIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord></glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>logPlayerState</glueElementID>
    <glueElementCoord/>4<glueElementCoord/>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>26</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>headerPlayersNum</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
	<glueElementID>4</glueElementID>
	  <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>cameraText</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>observedPlayerLabel</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>17</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>286</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>convoyContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleProgress</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord/>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>prebattleText</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>battleProgress</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>deathPanel</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>compassClip</glueElementID>
    <glueElementCoord>3</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>35</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>alarmClipCompass</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-20000</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>alarmClipCenter</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>damageClip</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>frustumClip</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>120</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-20000</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gunRotatorClips</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-101</distanceFromGlue>
  </vglue>
   <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>99</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipDollClip</id>
  <hasAnimationInside>false</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-101</distanceFromGlue>
  </vglue>
   <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>99</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>compassClip</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-20000</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>pingometer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>helpHint</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>battleTimer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>175</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>1</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gameVersion</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>3</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>-30</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>tacticalMapHelp</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>-500</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>40</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>autopilot_indicator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>286</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-16100</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>logEvent</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>-300</distanceFromGlue>
  </vglue>
  <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>115</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>expectedAction</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>24</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

<element>
  <id>logPlayerState</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>indicatorAngle</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>logPlayerAction</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>180</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorGunsLocked</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>65</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairSpectator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorCollisionText</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>logEvent</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>21</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>deathList</id>
  <hasAnimationInside>False</hasAnimationInside>
<vglue>
    <type>2</type>
    <glueElementID>3</glueElementID>
    <elementConstraintType>3</elementConstraintType>
    <glueElementCoord>0</glueElementCoord>
    <distanceFromGlue>24</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>minimapClip</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>10</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairDefault</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>nearestEnemyIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>barReloadContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active> 
</element>
<!--weaponsPanel-->
<element>
  <id>weaponsPanel</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>2</elementConstraintType>
    <distanceFromGlue>20</distanceFromGlue>
  </vglue>
  <hglue>
   <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>16</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>indicatorGKAI</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>430</distanceFromGlue>
  </vglue>
   <hglue>
    <type>2</type>
    <glueElementID>6</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>140</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>atbaOffIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>1</glueElementCoord>
    <elementConstraintType>3</elementConstraintType>
    <distanceFromGlue>-10</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>weaponsPanel</glueElementID>
    <glueElementCoord>6</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>23</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>shipVisibilityIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>50</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-100</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>weatherIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>290</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-190</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>intuitionIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>200</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-140</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>smokeIndicator</id>
  <hasAnimationInside>False</hasAnimationInside>
  <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>290</distanceFromGlue>
  </vglue>
   <hglue>
    <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>6</elementConstraintType>
    <distanceFromGlue>-140</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>compassWithNose</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
  <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>crosshairFPS</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
   <type>0</type>
    <glueElementID>horizCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>gunMarkerPlaceholder</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>0</type>
    <glueElementID>vertCenter</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </vglue>
   <hglue>
    <type>1</type>
    <glueElementID>crosshairDefault</glueElementID>
    <glueElementCoord>4</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>0</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>
<element>
  <id>invitationContainer</id>
  <hasAnimationInside>False</hasAnimationInside>
 <vglue>
    <type>2</type>
    <glueElementID>1</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>1</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </vglue>
  <hglue>
   <type>2</type>
    <glueElementID>4</glueElementID>
    <glueElementCoord>0</glueElementCoord>
    <elementConstraintType>4</elementConstraintType>
    <distanceFromGlue>5</distanceFromGlue>
  </hglue>
  <scaleX>1.0</scaleX>
  <scaleY>1.0</scaleY>
  <active>True</active>
</element>

</battle_layout.xml>

Posted (edited)

I completely reinstalled the game and voila, works as it should.. Now to add all my other mods to find out what was interfering..

 

Installing all my mods fresh, only copying over minimap and battle layout, it works as it should.. Dunno what it could have been then.

Edited by X33STORM
  • Administrator
Posted

Few authors from RU forums, stopped to update their topics, but keeps posting their mods to RU modpacks. This is the case. You can try to contact the authors, but from my experience it's nearly impossible to speak with them via google translator.

Posted
23 hours ago, Aslain said:

Few authors from RU forums, stopped to update their topics, but keeps posting their mods to RU modpacks. This is the case. You can try to contact the authors, but from my experience it's nearly impossible to speak with them via google translator.

Right, i don't speak a word of russian and google translate only goes so far.. And sadly my EU user don't work on US and RU forums.

Sadly the EU forums are dead as fuck, but your forums here seem to be much more active and helpful.

 

Thanks for the great work collecting and updating these countless mods!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.